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"Find me cards equivalent to: Mending Hands"

Equivalent cards to Mending Hands (Instant, White, prevents damage):
1. Healing Salve — Prevent the next 3 damage that would be dealt to any target this turn.
2. Judge Unworthy — Prevent all combat damage that would be dealt this turn to you and creatures you control (has additional scry effects).
3. Harm's Way — Prevent the next 2 damage that would be dealt to you or a permanent you control this turn; you may have it dealt to another target instead.


Reason: All these cards are White instants with similar damage prevention effects.

Found Cards

4 Results

Harm's Way

Healing Salve

Judge Unworthy

Mending Hands

Harm's Way #14 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Harm’s Way resolves, it no longer checks to see if the target is a legal target. However, if that permanent or player can’t be dealt damage at the time the chosen source would deal damage (perhaps because the creature is no longer on the battlefield or is no longer a creature, or because the player is no longer in the game), the damage can’t be redirected. It’s dealt to the original recipient.
  • As you cast Harm’s Way, you target that the redirected damage will be dealt to. As Harm’s Way resolves, you choose a source of damage. You never choose the original recipient of the damage; Harm’s Way will apply to whatever the chosen source tries to deal damage to, as long as it’s you or a permanent you control.
  • Harm’s Way has no effect on damage that’s already been dealt.
  • If the chosen source would deal just 1 damage to you or a permanent you control, Harm’s Way’s effect will redirect that damage and still have a “shield” left for another 1 damage from that source later in the turn.
  • If the chosen source would simultaneously deal damage to multiple permanents you control (like Pyroclasm could) or to you and at least one permanent you control (like Earthquake could), Harm’s Way will redirect just 2 of that damage. It won’t redirect the next 2 damage that would be dealt to each recipient. You choose which 2 damage is redirected. If you like, you can choose to redirect 1 damage that would be dealt by the chosen source to each of two different recipients.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 3.23 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.58 USD 0.15 USD
    Cardmarket 0.14 EUR / 0.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.

    Healing Salve #22 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 10418.95 USD
    Cardmarket 190 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

    Judge Unworthy #21 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Destroying a blocking creature won't cause any of the creatures it was blocking to become unblocked. They won't deal combat damage to the defending player or planeswalker (unless they have trample).
  • If the target creature is an illegal target by the time Judge Unworthy tries to resolve, the spell doesn't resolve. You don't scry 3 or reveal any card.
  • Prices

    Seller Price
    Tcgplayer 0.02 USD / 0.59 USD
    Cardmarket 0.12 EUR / 0.19 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.

    Mending Hands #29 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.12 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.49 USD 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 4 damage that would be dealt to any target this turn.