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"Find me cards equivalent to: Mercadia's Downfall"

Equivalent cards to Mercadia's Downfall (red, combat trick, scales with lands):

  • Oriflamme (to a lesser degree, boosts attackers)
  • Devastating Summons (synergy with lots of lands, but not a direct combat trick)
  • Infuriate (combat trick, but flat +3/+2, not scaling)
  • Howl of the Horde (copies spell in combat, can double Mercadia's Downfall)

None are exact; Mercadia's Downfall is unique for scaling with opponent's lands, but these are close in red.

Found Cards

4 Results

Devastating Summons

Howl of the Horde

Infuriate

Mercadia's Downfall

Devastating Summons #140 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You may sacrifice zero lands as you cast Devastating Summons. If you do, you'll put two 0/0 creature tokens onto the battlefield as the spell resolves. Unless some effect (such as the one from Glorious Anthem) is boosting their toughness, they'll be put into the graveyard as a state-based action. Abilities that trigger when a creature enters will trigger, as will those that trigger when a creature leaves the battlefield.
  • Prices

    Seller Price
    Manapool 0.22 USD / 1 USD
    Cardkingdom / 4.49 USD 0.59 USD
    Cardmarket / 1.31 EUR 0.47 EUR
    Tcgplayer 0.34 USD / 1.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificeX lands. Create two X/X red Elemental creature tokens.

    Howl of the Horde #112 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Each copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal). You can choose different targets for each copy.
  • Howl of the Horde creates a delayed triggered ability that triggers when you cast your next instant or sorcery spell that turn. The raid ability creates a second, identical delayed triggered ability. Each of these will create a single copy of the next instant or sorcery spell you cast during that turn. If you don't cast another instant or sorcery spell during that turn, both delayed triggered abilities will cease to exist.
  • If the spell being copied has an X whose value was determined as it was cast (like Crater's Claws has), each copy will have the same value of X.
  • If the spell being copied is modal (that is, it says "Choose one —" or the like), each copy will have the same mode. You can't choose a different one.
  • The delayed triggered abilities will copy any instant or sorcery spell, not just one with targets.
  • When either ability resolves, it creates a copy of the instant or sorcery spell. You control each copy. Each copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy or copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
  • Raid abilities care only that you attacked with a creature. It doesn't matter how many creatures you attacked with or which player, planeswalker, or battle those creatures attacked.
  • Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn't have to still be on the battlefield. Similarly, the player, planeswalker, or battle it attacked doesn't have to still be in the game or on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.89 USD
    Cardkingdom / 0.99 USD 0.49 USD
    Manapool 0.15 USD / 0.53 USD
    Cardmarket 0.2 EUR / 0.67 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you next cast an instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.38 USD 0.46 USD 0.62 USD
    Cardkingdom 0.59 USD 0.49 USD 0.59 USD
    Tcgplayer 0.63 USD 0.45 USD 0.47 USD
    Cardmarket 0.55 EUR / 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Mercadia's Downfall #205 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase.
  • Prices

    Seller Price
    Cardkingdom / 22.99 USD 0.99 USD
    Cardmarket 0.63 EUR / 8.62 EUR
    Manapool / 9.4 USD 0.26 USD
    Tcgplayer 0.69 USD / 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.