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AI 🤖 Find me cards equivalent to: Merciless Predator

Equivalent cards to Merciless Predator (which is the night side of Arlinn, the Pack's Hope // Arlinn, the Moon's Fury) would be red creatures with haste and the ability to give other creatures an ability, or transform mechanics. Examples:

  • Skarrgan Hellkite (Red, haste, can grant haste via Riot)
  • Falkenrath Marauders (Red, haste, grows bigger with each attack)


Reason: All have haste, are red, and can influence board presence quickly like Merciless Predator.

Results:

Arlinn, the Pack's Hope (Arlinn, the Pack's Hope // Arlinn, the Moon's Fury) #307 Legendary Planeswalker — Arlinn

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
  • Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • Prices

    Seller Price
    Tcgplayer 6.05 USD / 12.89 USD
    Cardmarket 6.08 EUR / 9.65 EUR
    Cardkingdom 14.99 USD / 24.99 USD
    Manapool 6.72 USD / 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    +1 Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1counteron it.
    −3 Create two 2/2 green Wolf creature tokens.

    Arlinn, the Moon's Fury (Arlinn, the Pack's Hope // Arlinn, the Moon's Fury) #307 Legendary Planeswalker — Arlinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Arlinn
  • Languages:
    Layout:
    Transform
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After Arlinn, the Moon Fury's second loyalty ability resolves, she is a Werewolf creature and not a planeswalker, so she doesn't lose loyalty counters when she's dealt damage.
  • Arlinn, the Moon's Fury's first loyalty ability is not a mana ability. It uses the stack and may be responded to.
  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
  • If Arlinn, the Moon Fury's second loyalty ability is making her a Werewolf creature and it somehow becomes day, Arlinn will transform, but the effect making her a Werewolf creature will continue to apply for the rest of the turn.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
  • If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
  • If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
  • Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
  • Prices

    Seller Price
    Tcgplayer 6.05 USD / 12.89 USD
    Cardmarket 6.08 EUR / 9.65 EUR
    Cardkingdom 14.99 USD / 24.99 USD
    Manapool 6.72 USD / 10.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
    +2 Add .
    0 Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

    Falkenrath Marauders #141 Creature — Vampire Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 0.43 USD
    Cardmarket 0.15 EUR / 0.45 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Manapool 0.15 USD / 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

    Skarrgan Hellkite #233 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Riot

    Rules

  • If Skarrgan Hellkite's ability has two targets and one becomes illegal, the remaining target is dealt 1 damage, not 2.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once Skarrgan Hellkite's ability has been activated, it resolves even if all +1/+1 counters are removed from it or if Skarrgan Hellkite leaves the battlefield.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • You divide the damage as you activate Skarrgan Hellkite's ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have Skarrgan Hellkite deal 2 damage to a single target, or deal 1 damage to each of two targets.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.19 EUR
    Cardkingdom 0.99 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Riot (This creature enters with your choice of a +1/+1counteror haste.) Flying : This creature deals 2 damage divided as you choose among one or two targets. Activate only if this creature has a +1/+1counteron it.

    Arlinn, the Pack's Hope Legendary Planeswalker — Arlinn Transform - ~$11.47

    Falkenrath Marauders Creature — Vampire Warrior Normal - ~$0.39

    Skarrgan Hellkite Creature — Dragon Normal - ~$0.37

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