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6 Cards Found

AI 🤖 Find me cards equivalent to: Merfolk Skydiver

Equivalent cards to Merfolk Skydiver (Simic colors, +1/+1 counter synergy, flying):
1. Gyre Sage – Simic, +1/+1 counters, ramp
2. Simic Initiate – Similar counter theme, though no flying
3. Zameck Guildmage – Simic, interacts with counters
4. Plaxcaster Frogling – Simic, counter synergy
5. Sharktocrab – Simic, proliferate-like effect

These share color and +1/+1 counter interactions, though none have the exact same stats and abilities.

Results:

Gyre Sage #112 Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
  • Prices

    Seller Price
    Tcgplayer 3.73 USD
    Cardmarket 3.36 EUR / 1.69 EUR
    Cardkingdom 4.99 USD
    Cardsphere 3.65 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) : Add for each +1/+1counteron this creature.

    Merfolk Skydiver #205 Creature — Merfolk Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Proliferate

    Rules

  • You may choose Merfolk Skydiver as the target of its own ability.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 1.04 USD
    Cardmarket 0.11 EUR / 0.63 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, put a +1/+1counteron target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Plaxcaster Frogling #226 Creature — Frog Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Graft

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.29 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.57 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) : Target creature with a +1/+1counteron it gains shroud until end of turn. (It can't be the target of spells or abilities.)

    Sharktocrab #222 Creature — Shark Octopus Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Shark
  • Octopus
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Adapt

    Rules

  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • Sharktocrab's triggered ability can target a creature that's already tapped. That creature won't untap during its controller's next untap step.
  • You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.15 USD
    Cardmarket 0.03 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.08 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1counteron it.) Whenever one or more +1/+1 counters are put on this creature, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    Simic Initiate #162 Creature — Human Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.33 USD
    Cardmarket 0.15 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 1 (This creature enters with a +1/+1counteron it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.)

    Zameck Guildmage #209 Creature — Elf Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Zameck Guildmage's first ability has no effect on creatures already on the battlefield when it resolves.
  • Zameck Guildmage's first ability is cumulative. For example, if it resolves twice in a turn, each creature that enters under your control that turn will do so with two +1/+1 additional counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Cardmarket 0.34 EUR / 0.24 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.6 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This turn, each creature you control enters with an additional +1/+1counteron it. , Remove a +1/+1counterfrom a creature you control: Draw a card.

    Gyre Sage Creature — Elf Druid Normal - ~$4.26

    Merfolk Skydiver Creature — Merfolk Mutant Normal - ~$2.13

    Plaxcaster Frogling Creature — Frog Mutant Normal - ~$2.67

    Sharktocrab Creature — Shark Octopus Crab Normal - ~$1.81

    Simic Initiate Creature — Human Mutant Normal - ~$1.86

    Zameck Guildmage Creature — Elf Wizard Normal - ~$2.35

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