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"Find me cards equivalent to: Merfolk Trickster"

Equivalent cards to Merfolk Trickster (U, Flash, ETB tap & remove abilities):
1. Subtlety — Flash, when it enters, you can put a creature or planeswalker spell on top/bottom of its owner's library (different effect but similar flash interaction).
2. Mistbind Clique — U (with black), Flash, ETB champion a Faerie, tap all lands target player controls (taps, but not all abilities).
3. Fairy Duelist — Flash, ETB target creature gets -2/-0 until end of turn (partial effect).
4. Stunning Wave (adventure side of Gadwick's First Duel) — Taps and removes abilities until end of turn, but slower and not a creature.
5. Aetherize Adept — ETB bounces, no flash.

Closest is Merfolk Trickster—nothing else matches all details (blue, flash, ETB tap and remove abilities). The above are partial equivalents.

Found Cards

4 Results

Gadwick's First Duel

Merfolk Trickster

Mistbind Clique

Subtlety

Gadwick's First Duel #51 Enchantment — Saga

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • A permanent can have multiple Roles attached to it if each one is controlled by a different player.
  • Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
  • Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.
  • Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.
  • If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.
  • If the spell has damage divided as it was put onto the stack, the division can't be changed for the copy, although the targets receiving that damage still can. The same is true of spells that distribute counters.
  • If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.
  • If you don't choose a target for the first chapter ability, the Cursed Role token won't be created.
  • In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.
  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.
  • Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.
  • The copy created by the third chapter ability will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The copy is created on the stack, so it's not "cast." Creating the copy won't cause abilities that trigger when a player casts a spell to trigger.
  • You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though the same costs were paid for the copy too.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.16 EUR 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.09 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

    Merfolk Trickster #DOM-56 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If the target creature has an ability that triggers when it becomes tapped, that ability triggers before it loses all abilities.
  • If the target creature has power and toughness written as */* with an ability that defines its power and toughness, it’s 0/0 when it loses all abilities. If its power and toughness are written as */*+1, it’s 0/1, and so on.
  • Once you announce that you’re casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, players can’t try to remove a permanent’s activated abilities to stop them from happening. Once activated, the ability on the stack will resolve even if the creature loses the ability.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD
    Cardkingdom 0.79 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

    Mistbind Clique #131 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Champion Flash Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 5.41 EUR 5.61 EUR
    Cardkingdom / 7.99 USD 6.49 USD
    Tcgplayer 5.19 USD / 5.67 USD
    Manapool 5.26 USD / 4.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Champion a Faerie (When this enters,sacrificeit unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.

    Subtlety #7005 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Flash Flying

    Rules

  • A spell that's put into its owner's library doesn't resolve, but it isn't countered. This will work on spells that say they can't be countered.
  • If you pay the evoke cost, you can have the creature's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice the creature.
  • Subtlety's triggered ability targets a spell on the stack. It can't target creatures or planeswalkers on the battlefield.
  • The owner of the spell is the one who chooses whether it goes on the top or bottom of their library. All players will know this information.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 423.12 USD
    Cardmarket 543.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.