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"Find me cards equivalent to: Merry, Esquire of Rohan"

Cards equivalent to Merry, Esquire of Rohan (RW, Legendary Creature, cares about Equipment/Legendary Creatures/Combat triggers):
1. Fervent Champion — RW, Human Knight, Haste, first strike, cares about Equipment.
2. Syr Faren, the Hengehammer — GW, legendary, attack trigger, not RW but similar effect.
3. Raiyuu, Storm's Edge — RW, Legendary Human Samurai, attack trigger with another Samurai/Warrior (draws a card via extra attack step).
4. Tajic, Legion's Edge — RW, Haste, Legendary Creature, combat-focused abilities.

Note: There are very few direct equivalents that match all of Merry, Esquire of Rohan's specific mechanics (legendary, RW, combat-draw, equipment synergy). The closest are listed, with Raiyuu, Storm's Edge being most similar in terms of attack triggers and color identity.

Found Cards

5 Results

Fervent Champion

Merry, Esquire of Rohan

Raiyuu, Storm's Edge

Syr Faren, the Hengehammer

Tajic, Legion's Edge

Fervent Champion #124s Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Fervent Champion's last ability reduces only the generic mana in equip abilities. If those costs are only {3}, {2}, or {1}, that equip ability will be free to activate if it targets Fervent Champion.
  • Prices

    Seller Price
    Cardmarket 1.25 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 1.94 USD
    Manapool 1.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost less to activate.

    Merry, Esquire of Rohan #215s Legendary Creature — Halfling Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Halfling
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Merry and the other attacking legendary creature don't have to be attacking the same player, planeswalker, or battle.
  • Prices

    Seller Price
    Cardmarket 2.13 EUR
    Manapool 3.42 USD
    Cardkingdom 6.99 USD
    Tcgplayer 8.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.

    Raiyuu, Storm's Edge #491 Legendary Creature — Human Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. For example, Raiyuu's triggered ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
  • Notably, the triggered ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Cardmarket 0.5 EUR / 0.63 EUR
    Cardkingdom 0.99 USD / 0.79 USD
    Tcgplayer 0.41 USD / 1 USD
    Manapool / 0.61 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.

    Syr Faren, the Hengehammer #177 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Syr Faren leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine the value of X.
  • If Syr Faren's power is negative as its triggered ability resolves, X is considered to be 0.
  • The value of X is determined only as Syr Faren's triggered ability resolves. Once that happens, the value of X won't change later in the turn even if Syr Faren's power changes.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.22 USD / 0.29 USD
    Cardmarket 0.1 EUR / 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

    Tajic, Legion's Edge #204p Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Mentor

    Rules

  • If Tajic and other creatures you control would be dealt lethal noncombat damage at the same time, the damage that would be dealt to your other creatures is prevented.
  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 1.29 USD
    Cardmarket / 0.81 EUR 0.33 EUR
    Manapool 0.77 USD / 1.61 USD
    Tcgplayer 0.77 USD / 1.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. : Tajic gains first strike until end of turn.