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5 Cards Found

AI 🤖 Find me cards equivalent to: Midnight Mayhem

Cards equivalent to Midnight Mayhem (Black, red; instant, creates tokens based on death) include:

  • Endrek Sahr, Master Breeder (Black; creates thrull tokens when you cast creatures)
  • Murderous Redcap (Black, Red; creates value on death, has persist)
  • Awaken the Erstwhile (Black; mass discard, creates zombie tokens)
  • Graveyard Shift (Black; reanimates creatures, useful in token strategies)

These cards generate tokens or value when creatures die, similar to Midnight Mayhem, and match the color identity.

Results:

Awaken the Erstwhile #61s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The number of Zombie tokens each player creates is equal to the number of cards that player discarded, not the total number of cards discarded.
  • Prices

    Seller Price
    Tcgplayer 1.4 USD
    Cardmarket 0.87 EUR
    Manapool 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards all the cards in their hand, then creates that many 2/2 black Zombie creature tokens.

    Endrek Sahr, Master Breeder #106 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Face-down spells are creature spells, but they have mana value 0.
  • The second ability is a state trigger. Once it triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
  • When the second ability resolves, Endrek Sahr will be sacrificed regardless of how many Thrulls you control at that time, even if it's less than seven.
  • Prices

    Seller Price
    Tcgplayer 1.36 USD / 13.8 USD
    Cardmarket 0.69 EUR / 3.97 EUR
    Cardkingdom 2.79 USD / 15.99 USD
    Manapool 1.25 USD / 4.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls,sacrificeEndrek Sahr.

    Graveyard Shift #81 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect allows you to cast Graveyard Shift from your graveyard, you may cast it any time you could cast an instant if you have five or more mana values among cards in your graveyard immediately before you begin to cast it, even if moving it to the stack would reduce that number to four.
  • The game checks whether it is legal to cast a spell before costs are determined or mana abilities are activated while casting it. If cards are removed from your graveyard after that point, such as by exiling Jack-o'-Lantern from your graveyard to pay for its mana ability, this won't affect whether you can legally cast Graveyard Shift, even if that reduces the number of mana values in your graveyard to below five.
  • The mana value of a double-faced card in your graveyard is always the mana value of the front face.
  • The mana value of a land card is 0.
  • The mana value of a split card in the graveyard is the total mana value of both halves of that card. It does not have two mana values.
  • X is 0 when determining the mana value of a card in your graveyard.
  • “Five or more mana values among cards in your graveyard” means there are at least five mana values among those cards.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.

    Midnight Mayhem #222 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Midnight Mayhem affects only Gremlins you control at the time it resolves, including the Gremlin tokens it creates. Gremlins you begin to control later in the turn won't gain menace, lifelink, or haste.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.12 USD
    Cardmarket 0.16 EUR / 0.15 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

    Murderous Redcap #217 Creature — Goblin Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 1.05 USD / 2.19 USD
    Cardmarket 0.47 EUR / 1.06 EUR
    Manapool 0.71 USD / 1.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Awaken the Erstwhile Sorcery Normal - ~$1.1

    Endrek Sahr, Master Breeder Legendary Creature — Human Wizard Normal - ~$5.58

    Graveyard Shift Sorcery Normal - ~$0.19

    Midnight Mayhem Sorcery Normal - ~$0.2

    Murderous Redcap Creature — Goblin Assassin Normal - ~$1.14

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