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"Find me cards equivalent to: Minas Tirith"

Equivalent cards to Minas Tirith (Legendary Land, colorless, draws cards, white mana):
1. Castle Ardenvale – Legendary Land, taps for {W}, creates a token, useful in white decks.
2. Mikokoro, Center of the Sea – Legendary Land, draws cards, but for each player.
3. Bonders’ Enclave – Land, draws cards if you control a creature with power 4 or greater.
4. The Celestus – Legendary, mana-producing, card draw in a different way.


Reason: No card has exactly the same effect, but these options are similar for white or colorless, or have card draw or legendary land traits.

Found Cards

4 Results

Castle Ardenvale

Mikokoro, Center of the Sea

Minas Tirith

The Celestus

Castle Ardenvale #346 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.25 EUR
    Manapool 0.15 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains. : Add . , : Create a 1/1 white Human creature token.

    Mikokoro, Center of the Sea #SOK-162 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Each player draws a card.

    Minas Tirith #49 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The legendary creature must already be on the battlefield as the land enters the battlefield. If it enters the battlefield at the same time, the land will enter tapped.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD / 12.99 USD
    Tcgplayer 10.67 USD / 11.4 USD
    Manapool / 10.42 USD 9.74 USD
    Cardmarket 11.08 EUR / 11.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Minas Tirith enters tapped unless you control a legendary creature. : Add . , : Draw a card. Activate only if you attacked with two or more creatures this turn.

    The Celestus #94086 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
  • Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
  • If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
  • If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
  • If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
  • If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If it's neither day nor night, it becomes day as The Celestus enters. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do,discarda card.