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"Find me cards equivalent to: Minds Aglow"

Equivalent cards to Minds Aglow (Type: Sorcery, Color: Blue, Draw effect for each player):
1. Tempt with Reflections (not draw, but blue join forces)
2. Blue Sun's Zenith (can target any player, instant, not join forces)
3. Vision Skeins (all players draw two cards)
4. Symmetry Sage (not sorcery, just similar effect)

Closest is Vision Skeins, but none match join forces exactly for blue and sorcery. Minds Aglow is unique in blue for the join forces draw mechanic.

Found Cards

5 Results

Blue Sun's Zenith

Minds Aglow

Symmetry Sage

Tempt with Reflections

Vision Skeins

Blue Sun's Zenith #12 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • Because you follow the spell's instructions in order, you won't be able to draw the same Blue Sun's Zenith that you cast.
  • Prices

    Seller Price
    Cardkingdom 8.99 USD 7.49 USD 10.99 USD
    Cardmarket 5.08 EUR / 2.43 EUR
    Manapool 10.4 USD 5.19 USD 8.41 USD
    Tcgplayer 7.79 USD 12.82 USD 9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws X cards.ShuffleBlue Sun's Zenith into its owner's library.

    Minds Aglow #7028 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • The card-drawing part of the effect is not optional. A player can’t choose to draw fewer than X cards.
  • Prices

    Seller Price
    Manapool / 4.33 USD 2.67 USD
    Cardkingdom 2.99 USD / 4.49 USD
    Tcgplayer 2.65 USD
    Cardmarket 2.96 EUR / 2.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.

    Symmetry Sage #56 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Any effects that modify a creature’s power without setting it to a specific value (i.e. ones that don’t affect base power) will apply after its base power is set, regardless of the order those effects were created. The same is true for counters that modify its power.
  • Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.
  • For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.
  • If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.
  • If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.
  • Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.
  • Symmetry Sage’s triggered ability overwrites all previous effects that set the target creature’s power to a specific value. Other effects that set its power to specific values that start to apply after this ability resolves will overwrite this effect.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.22 USD 0.14 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.04 EUR 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.

    Tempt with Reflections #60 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
  • Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the copied creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be zero.
  • If the copied creature is a token, the tokens created by Tempt with Reflections copy the original characteristics of that token as stated by the effect that put the token onto the battlefield.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the tokens enter the battlefield as whatever that creature copied.
  • If the creature you control is an illegal target when Tempt with Reflections tries to resolve, it won’t resolve and none of its effects will happen. No copies will be created.
  • If the target creature has an enters-the-battlefield triggered ability, the abilities of all the copies will trigger as Tempt with Reflections resolves. All of those abilities will be put on the stack after Tempt with Reflections finishes resolving. Abilities controlled by the active player will be put on the stack first (in an order of their choice), followed by abilities controlled by each other player in turn order. The last ability to be put on the stack will resolve first, and so on.
  • The tokens copy exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). They don’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
  • Prices

    Seller Price
    Manapool 1.52 USD
    Cardmarket / 0.24 EUR 1.08 EUR
    Tcgplayer 2.17 USD
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

    Vision Skeins #65 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.75 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.37 EUR / 0.15 EUR
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player draws two cards.