cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Mindwrack Harpy"

Equivalent cards to Mindwrack Harpy in black that involve milling or similar abilities:
1. Duskmantle Guildmage — Can force each opponent to mill two cards for 1B and has a similar control over library manipulation.
2. Syr Konrad, the Grim — Triggers on cards going to the graveyard and can mill, although not exactly at combat.
3. Court of Ambition — A black enchantment that mills (though mostly drains and causes discards, but close in effect).


Reason: Black cards that consistently mill or interact with graveyards are closest in function, though few match the combat-based trigger of Mindwrack Harpy exactly.

Found Cards

4 Results

Court of Ambition

Duskmantle Guildmage

Mindwrack Harpy

Syr Konrad, the Grim

Court of Ambition #85978 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • As Court of Ambition's second ability resolves, first the next opponent in turn order chooses whether they are discarding or not. If they are, they choose a card without revealing it (or two cards without revealing them, if you're the monarch), then each other opponent in turn order does the same. Then each chosen card is discarded simultaneously, and finally each player who couldn't or didn't discard loses the appropriate amount of life.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless theydiscarda card. If you're the monarch, instead each opponent loses 6 life unless theydiscardtwo cards.

    Duskmantle Guildmage #158 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Each time the first ability resolves, a delayed triggered ability is created. Whenever a card is put into an opponent’s graveyard that turn, each of those abilities will trigger. For example, if you activate the first ability twice (and let those abilities resolve) and then activate the second ability targeting an opponent, that player will lose a total of 4 life. Each card put into that player’s graveyard will cause two abilities to trigger, each causing that player to lose 1 life.
  • The delayed triggered ability created won’t trigger if a token permanent is put into an opponent’s graveyard.
  • The first ability considers each of your opponents. You don’t choose just one of them.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 17.99 USD
    Manapool / 9.36 USD 0.52 USD
    Tcgplayer 1.13 USD / 9.93 USD
    Cardmarket / 5.38 EUR 1.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player mills two cards.

    Mindwrack Harpy #276 Enchantment Creature — Harpy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Harpy
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mill

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Cardmarket 0.18 EUR / 0.15 EUR
    Manapool 0.26 USD
    Tcgplayer 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of combat on your turn, each player mills three cards.

    Syr Konrad, the Grim #1297 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If one or more creatures die at the same time as Syr Konrad, its first ability triggers for each of those creatures.
  • In a Two-Headed Giant game, Syr Konrad's first ability causes it to deal 1 damage twice.
  • Prices

    Seller Price
    Cardkingdom 57.99 USD / 59.99 USD
    Manapool / 52.87 USD 64.38 USD
    Tcgplayer 41.11 USD / 55.96 USD
    Cardmarket 32.05 EUR / 46.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)