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"Find me cards equivalent to: Minn, Wily Illusionist"

Equivalent blue legendary creatures with card draw triggers and Illusion synergy are rare. Closest options:

  • Minn, Wily Illusionist (original card)
  • Naru Meha, Master Wizard (Legendary, blue, wizard, but focuses on Wizards and instant/sorcery copying, not illusions or card draw)
  • Talrand, Sky Summoner (Legendary, blue, makes flying tokens when casting instants/sorceries—not based on card draw, not illusions, but offers similar token generation)
  • Tolerian Architect (not legendary, but makes Illusions upon drawing cards—closest available effect)


Reason:
No other blue legendary creature creates or cares for Illusions in direct response to card draw; Talrand is similarly themed for tokens, Naru Meha for Wizards.

Found Cards

3 Results

Minn, Wily Illusionist

Naru Meha, Master Wizard

Talrand, Sky Summoner

Minn, Wily Illusionist #285 Legendary Creature — Gnome Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/3
Types:
  • Creature
  • SubTypes:
  • Gnome
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Minn's last ability uses the Illusion's power the last time it existed on the battlefield to determine what cards you may put onto the battlefield.
  • Prices

    Seller Price
    Cardmarket 9.98 EUR
    Tcgplayer 9.58 USD
    Cardkingdom 10.99 USD
    Manapool 8.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

    Naru Meha, Master Wizard #59s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
  • If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
  • If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Manapool 4.99 USD
    Cardkingdom 6.49 USD
    Tcgplayer 6.62 USD
    Cardmarket 3.46 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

    Talrand, Sky Summoner #318 Legendary Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 1.5 USD / 10.4 USD
    Cardmarket 0.51 EUR / 6.44 EUR
    Manapool 0.46 USD / 13.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.