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"Find me cards equivalent to: Minotaur Abomination"

Equivalent cards to Minotaur Abomination (a black 4BB 4/6 Zombie Minotaur, vanilla creature) include:

  • Priest of the Blood Rite (3BB, 2/2, creates a 5/5 Demon similarly costed and statted, with a downside)
  • Massacre Wurm (3BBB, 6/5, with ETB effect and similar stats)
  • Nightmare (5B, P/T based on swamps, flying, mono-black)


Reason: All are black, high-cost creatures with comparable stats or vanilla-leaning abilities. Minotaur Abomination is already simple, so exact vanilla equivalents are rare in black at that cost/stat line.

Found Cards

6 Results

Massacre Wurm

Minotaur Abomination

Nightmare

Nightmare

Nightmare

Priest of the Blood Rite

Massacre Wurm #754 Creature — Phyrexian Wurm

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/5
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature an opponent controls dies at the same time as Massacre Wurm, Massacre Wurm's last ability triggers for that creature.
  • If your life total is brought to 0 or less at the same time that a creature an opponent controls is dealt lethal damage, you lose the game before Massacre Wurm's last ability goes on the stack.
  • Massacre Wurm's first ability affects only creatures your opponents control at the time it resolves. Creatures they begin to control later in the turn won't get -2/-2.
  • Massacre Wurm's triggered ability triggers if a creature an opponent controls dies for any reason, including from its first ability reducing its toughness to 0, as long as Massacre Wurm remains on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.

    Minotaur Abomination #107 Creature — Zombie Minotaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.26 USD
    Cardmarket 0.1 EUR / 0.18 EUR
    Tcgplayer / 0.16 USD 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nightmare #12 Token Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 2/3
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.52 USD
    Cardkingdom / 1.49 USD 1.29 USD
    Tcgplayer 0.71 USD
    Cardmarket 0.7 EUR / 1.34 EUR

    Legalities

    Text

    Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.

    Nightmare #120 Creature — Nightmare Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
  • Nightmare’s power and toughness changes as the number of Swamps you control changes.
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
  • Prices

    Seller Price
    Cardmarket 1464 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

    Nightmare #6 Token Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.23 USD 0.21 USD

    Legalities

    Text

    At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1counteron this creature.

    Priest of the Blood Rite #112 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.34 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.33 USD
    Cardmarket / 0.64 EUR 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.