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6 Cards Found

AI 🤖 Find me cards equivalent to: Mistform Stalker

Equivalent cards to Mistform Stalker (blue, changeling/shapeshifter, self-pumping activated ability):

  • Torchling (red: self-pumping, shapeshifter)
  • Quicksilver Dragon (blue: morphing ability + self-protection)
  • Morphic Tide (blue: mass shapeshifting for creatures you control)
  • Unstable Mutation (blue: self-pumping aura)
  • Aetherling (blue: self-pumping, alternate evasion/protection)

None are exact, but Aetherling is the closest functional equivalent in blue with self-pump and evasion.

Results:

Aetherling #11 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aetherling's first ability will return it to the battlefield only if that ability also exiled it. If Aetherling left the battlefield in response to that ability, it won't return, even if it was exiled by another spell or ability.
  • Aetherling's last ability can be activated even if its power is 0 or less. If a creature would assign 0 or less damage in combat, it doesn't assign combat damage at all.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 0.75 USD
    Cardmarket 0.15 EUR / 0.99 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.34 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. : This creature can't be blocked this turn. : This creature gets +1/-1 until end of turn. : This creature gets -1/+1 until end of turn.

    Mistform Stalker #98 Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.39 USD
    Cardmarket 0.15 EUR / 0.64 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature becomes the creature type of your choice until end of turn. : This creature gets +2/+2 and gains flying until end of turn.

    Morphic Tide #3 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • After all permanents are put onto the battlefield and you planeswalk away from Morphic Tide, any abilities that triggered from those permanents entering, from the previous generation of permanents leaving the battlefield, and from the new plane or phenomenon will be put onto the stack. You'll put all of your triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • Cards such as Sakashima's Student that can enter as a copy of another permanent won't be able to enter as a copy of a permanent that's entering at the same time.
  • Taking it slowly, here's what happens when Morphic Tide's ability resolves: 1) Each player counts the number of permanents they own. 2) Each player shuffles those permanents into their library. 3) Each player reveals cards from the top of their library equal to the number that player counted. 4) Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield. All of these cards enter at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, creature, land, or planeswalker that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter at the same time. 6) Each player puts all of their other revealed cards (instants, sorceries, and Auras that can't enchant anything) on the bottom of their library in any order.
  • The permanents will enter while Morphic Tide is face up. This means the game won't be on any plane when determining if any abilities trigger because those permanents entered, for example. However, you'll planeswalk away from Morphic Tide before any such abilities are put on the stack. After you turn the next card of the planar deck face up, any abilities that triggered during the resolution of Morphic Tide (including any abilities that triggered because you encountered another phenomenon or planeswalked to the next plane) will be put on the stack. The planar controller will put their abilities on the stack in any order, followed by each other player in turn order. The last ability put on the stack will be the first one to resolve.
  • This ability is very similar to that of Warp World, but note that planeswalkers are put onto the battlefield.
  • Token permanents a player owns will count toward the number of cards that player reveals. They'll be shuffled into that player's library and subsequently cease to exist. A token's owner is the player who created it.
  • Prices

    Seller Price
    Tcgplayer 8.87 USD
    Cardmarket 1.27 EUR / 0.23 EUR
    Cardkingdom 0.99 USD
    Cardsphere 4.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)

    Quicksilver Dragon #103 Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Morph

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 18.36 USD
    Cardmarket 0.41 EUR / 20.7 EUR
    Cardkingdom 0.69 USD / 24.99 USD
    Cardsphere 0.56 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : If target spell has only one target and that target is this creature, change that spell's target to another creature. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

    Torchling #60 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If a spell has multiple targets, but it's targeting Torchling with all of them (such as Seeds of Strength targeting Torchling three times), you can target that spell with Torchling's third ability. In that case, you change all of those targets to the same new target, as long as it meets each of the spell's targeting conditions.
  • If a spell targets multiple things, you can't target it with Torchling's third ability, even if all but one of those targets has become illegal.
  • When the third ability resolves, you must change the target if able. If you can't choose a legal target for the spell when this ability resolves, that spell's target doesn't change.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.4 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap this creature. : Target creature blocks this creature this turn if able. : Change the target of target spell that targets only this creature. : This creature gets +1/-1 until end of turn. : This creature gets -1/+1 until end of turn.

    Unstable Mutation #80 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • The -1/-1 counters stay even if the Aura is removed, and the +3/+3 goes away when the Aura does.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.29 USD
    Cardmarket 0.08 EUR / 0.25 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1counteron that creature.

    Aetherling Creature — Shapeshifter Normal - ~$2.01

    Mistform Stalker Creature — Illusion Normal - ~$1.9

    Morphic Tide Phenomenon Planar - ~$3.24

    Quicksilver Dragon Creature — Dragon Normal - ~$8.28

    Torchling Creature — Shapeshifter Normal - ~$2.55

    Unstable Mutation Enchantment — Aura Normal - ~$1.84

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