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5 Cards Found

AI 🤖 Find me cards equivalent to: Mistmeadow Skulk

Equivalent cards to Mistmeadow Skulk (white/blue hybrid, protection, lifelink-like effect, or unblockable) include:

  • Fiendslayer Paladin (white, protection from black and red)
  • Suture Priest (white, lifegain on creature entry)
  • Safehold Elite (green/white hybrid, persist/recur)
  • Azorius First-Wing (white/blue, flying, protection from enchantments)


Reason: All are white or white/blue hybrids with defensive or evasive abilities, similar to Mistmeadow Skulk. None are exact, but offer protection or lifegain related abilities.

Results:

Azorius First-Wing #105 Creature — Griffin

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Griffin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection

    Rules

  • Azorius First-Wing doesn’t have protection from creatures that are enchanted.
  • If an effect tries to move an Aura onto this creature, the effect will fail and the Aura will stay where it was.
  • “Protection from enchantments” means that Azorius First-Wing can’t be enchanted, it can’t be targeted by Aura spells or by abilities of enchantments, all damage that would be dealt to it by enchantments is prevented, and it can’t be blocked by creatures that are also enchantments.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.28 USD
    Cardmarket 0.1 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, protection from enchantments

    Fiendslayer Paladin #8 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • Fiendslayer Paladin can be affected by black or red spells that don't target it. For example, a red spell that "deals 3 damage to each creature" would deal damage to Fiendslayer Paladin.
  • Prices

    Seller Price
    Tcgplayer 0.74 USD
    Cardmarket 0.83 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.93 USD
    Manapool 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.

    Mistmeadow Skulk #84 Creature — Kithkin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Protection

    Rules

  • A face-down creature has a mana value of 0, so Mistmeadow Skulk doesn't have protection from it .
  • While a spell with X in its cost is on the stack, its mana value takes the chosen value of X into account. Mistmeadow Skulk can be chosen as a target for a Blaze (which has mana cost {X}{R}) if X is 0 or 1, for example, but it can't be chosen as a target for a Blaze if X is 2 or more.
  • The protection ability means the following: - Mistmeadow Skulk can't be blocked by creatures with mana value 3 or greater. - Mistmeadow Skulk can't be enchanted by Auras with mana value 3 or greater. It also can't be equipped by Equipment with mana value 3 or greater. - Mistmeadow Skulk can't be targeted by spells with mana value 3 or greater. It also can't be targeted by abilities from sources with mana value 3 or greater. - All damage that would be dealt to Mistmeadow Skulk by sources with mana value 3 or greater is prevented.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD
    Cardmarket 0.08 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.07 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink, protection from mana value 3 or greater

    Safehold Elite #239 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 2.87 USD
    Cardmarket 0.17 EUR / 1.39 EUR
    Cardkingdom 0.35 USD / 3.99 USD
    Cardsphere 0.27 USD
    Manapool 0.16 USD / 2.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)

    Suture Priest #25 Creature — Phyrexian Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.54 USD / 20.74 USD
    Cardmarket 1.85 EUR / 20.61 EUR
    Cardkingdom 3.49 USD / 27.99 USD
    Cardsphere 1.8 USD
    Manapool 1.15 USD / 13.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

    Azorius First-Wing Creature — Griffin Normal - ~$0.26

    Fiendslayer Paladin Creature — Human Knight Normal - ~$0.74

    Mistmeadow Skulk Creature — Kithkin Rogue Normal - ~$0.14

    Safehold Elite Creature — Elf Scout Normal - ~$1.37

    Suture Priest Creature — Phyrexian Cleric Normal - ~$10.27

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