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"Find me cards equivalent to: Mistrise Village"

Here are lands similar to Mistrise Village (type: Land, colorless, enters tapped unless condition, taps for color, extra ability):
1. Shelldock Isle

  • Enters tapped.
  • {T}: Add {U}.
  • Hideaway & can cast the hidden card if you have 20 or fewer cards in your library.
    2. Mystic Monastery
  • Enters tapped unless you control two or more other lands.
  • {T}: Add {U}, {R}, or {W}.
  • No extra spell protection ability, but similar entry condition and tap for {U}.
    3. Botanical Sanctum
  • Enters tapped unless you control two or fewer other lands.
  • {T}: Add {G} or {U}.
  • More restricted but also fixes and enters tapped similarly.

No exact match exists for the spell-can’t-be-countered ability, but these share land, color, entry, and mana production features with Mistrise Village.

Found Cards

4 Results

Botanical Sanctum

Mistrise Village

Mystic Monastery

Shelldock Isle

Botanical Sanctum #301 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
  • If one of these lands is your first, second, or third land, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 2.79 USD
    Tcgplayer / 3.35 USD 2.09 USD
    Manapool / 3.13 USD 1.39 USD
    Cardmarket 2.16 EUR / 3.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or fewer other lands. : Add or .

    Mistrise Village #261 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must already control a Mountain or Forest as Mistrise Village enters for it to enter untapped. If it enters at the same time as a Mountain or Forest when you control no other Mountains or Forests, it will enter tapped.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD / 14.99 USD
    Tcgplayer / 9.71 USD 7.97 USD
    Cardmarket / 7.32 EUR 7.04 EUR
    Manapool 8.09 USD / 8.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Mountain or a Forest. : Add . , : The next spell you cast this turn can't be countered.

    Mystic Monastery #253 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.46 USD 0.3 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.43 USD 0.15 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add , , or .

    Shelldock Isle #24 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • It doesn't matter which library has twenty or fewer cards in it, and you don't have to specify a library.
  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.