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"Find me cards equivalent to: Mitotic Manipulation"

Closest equivalents in mono-blue (U) are:

  • Polymorph – Sorcery, lets you reveal cards until you hit a creature and put it on the battlefield.
  • Mass Polymorph – Sorcery, does Polymorph for all your creatures.
  • Whir of Invention (not sorcery) – Instants, searches for artifacts to put on the battlefield.

Blue sorceries that dig for and put cards directly onto the battlefield are extremely rare, so Mitotic Manipulation is quite unique. The above are the closest in color and function, but none match exactly.

Found Cards

4 Results

Mass Polymorph

Mitotic Manipulation

Polymorph

Whir of Invention

Mass Polymorph #M11-64 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All creatures you put onto the battlefield with Mass Polymorph enter at the same time.
  • Any abilities that trigger during the resolution of Mass Polymorph (such as a creature's "enters" ability) will wait to be put onto the stack until Mass Polymorph finishes resolving. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • If the number of creatures you exile is greater than the number of creature cards remaining in your library, you'll wind up revealing your entire library, putting all creature cards revealed that way onto the battlefield, then shuffling your library.
  • The creatures you exile with Mass Polymorph remain exiled for the rest of the game.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Manapool 0.7 USD
    Tcgplayer 1.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, thenshufflethe rest of the revealed cards into your library.

    Mitotic Manipulation #27 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No matter how many of the seven cards have the same name as a permanent, you can put only one of them onto the battlefield.
  • You don’t reveal any of the other cards or the order in which they go to the bottom of your library.
  • “The same name as a permanent” means the same name as a permanent currently on the battlefield as Mitotic Manipulation resolves.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 1.94 USD
    Cardkingdom 0.49 USD / 2.49 USD
    Cardmarket / 0.65 EUR 0.33 EUR
    Manapool 0.2 USD / 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

    Polymorph #90★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are no creatures in the player’s library, then the target creature is still destroyed, you see all the cards in that player’s library, and then they shuffle and continue play.
  • A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If the targeted creature is an illegal target by the time Polymorph would resolve, the entire spell doesn’t resolve. Nothing else happens.
  • If there are no creature cards in the player’s library, all the cards in that library are revealed, then the library is shuffled. (The targeted creature remains destroyed.)
  • If the targeted creature has indestructible, it’s still a legal target — it just isn’t destroyed. The rest of Polymorph’s effect happens as normal.
  • Prices

    Seller Price
    Manapool 25.32 USD
    Tcgplayer 1.22 USD / 20.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

    Whir of Invention #86 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Improvise

    Rules

  • Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.
  • Improvise doesn't change a spell's mana cost or mana value.
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
  • When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Whir of Invention (a spell with improvise and mana cost {X}{U}{U}{U}) and choose X to be 3, the total cost is {3}{U}{U}{U}. If you tap two artifacts, you'll have to pay {1}{U}{U}{U}.
  • Prices

    Seller Price
    Manapool / 14.73 USD 10.19 USD
    Tcgplayer / 10.97 USD 8.79 USD
    Cardkingdom 11.99 USD / 15.99 USD
    Cardmarket / 6.99 EUR 5.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Search your library for an artifact card with mana value X or less, put it onto the battlefield, thenshuffle