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"Find me cards equivalent to: Mizzium Meddler"

Equivalent cards to Mizzium Meddler (blue, creature, can redirect targets):
1. Spellskite — lets you change the target of a spell/ability to itself (any color, but commonly played in blue decks).
2. Willbreaker — not a Vedalken Wizard, but blue and interacts with spells/abilities targeting creatures.
3. Sakashima's Student — blue wizard with Ninjutsu, but doesn't redirect spells.

Closest is Spellskite for target-redirection. There are very few blue creatures with that specific flash + target-redirect combination.

Found Cards

4 Results

Mizzium Meddler

Sakashima's Student

Spellskite

Willbreaker

Mizzium Meddler #64 Creature — Vedalken Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/4
Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Mizzium Meddler leaves the battlefield before its ability resolves, the targets remain unchanged.
  • If Mizzium Meddler’s triggered ability targets a spell or ability with no targets, nothing happens.
  • If a spell or ability has a variable number of targets, you can’t change the number of targets.
  • If changing one target of a spell or ability to Mizzium Meddler would make other targets of that spell or ability illegal, the targets remain unchanged.
  • If the spell or ability has multiple instances of the word “target,” you choose which target you’re changing to Mizzium Meddler as Mizium Meddler’s ability resolves.
  • Mizzium Meddler’s triggered ability can target a spell or ability even if Mizzium Meddler wouldn’t be a legal target for that spell or ability. However, the target of that spell or ability will remain unchanged.
  • The target of the spell or ability won’t change unless Mizzium Meddler fulfills all the targeting criteria. If a spell or ability has multiple targets, such as Send to Sleep, you can change only one of the targets to Mizzium Meddler.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 0.14 USD 0.15 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.18 EUR / 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.

    Sakashima's Student #2359 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Any "enters" abilities of the copied creature will trigger when Sakashima's Student enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature (like devour) will also work.
  • Because you return the unblocked attacking creature to its owner's hand while activating the ninjutsu ability, you can't have Sakashima's Student enter as a copy of that creature.
  • If Sakashima's Student somehow enters at the same time as another creature, Sakashima's Student can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, X is zero.
  • If the chosen creature is a token, Sakashima's Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima's Student is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima's Student), then your Sakashima's Student enters as whatever the chosen creature copied.
  • Sakashima's Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • You can choose not to copy anything. In that case, Sakashima's Student enters as a 0/0 creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Manapool / 25.66 USD 23.64 USD
    Cardmarket / 31.75 EUR 31 EUR
    Cardkingdom / 27.99 USD 27.99 USD
    Tcgplayer 25.18 USD / 27.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

    Spellskite #2340 Artifact Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Spellskite leaves the battlefield before its ability resolves or otherwise becomes an illegal target for the target spell or ability before its ability resolves, no targets are changed.
  • If a spell or ability has a variable number of targets, you can't change the number of targets.
  • If a spell or ability has multiple targets but doesn't use the word “target” multiple times, such as the ability of Deepglow Skate, you can only change one of the targets to Spellskite.
  • If changing one target of a spell or ability to Spellskite would make other targets of that spell or ability illegal, that target can't be changed to Spellskite.
  • If the spell or ability has multiple instances of the word “target,” you choose which one target you're changing to Spellskite as Spellskite's ability resolves.
  • You can activate Spellskite's ability even if Spellskite isn't a legal target for the target spell or ability—or even if that spell or ability has no targets. In this case, no targets are changed.
  • Prices

    Seller Price
    Manapool 29.68 USD
    Cardkingdom 32.99 USD
    Cardmarket 31.59 EUR
    Tcgplayer 24.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Change a target of target spell or ability to this creature. ( can be paid with either or 2 life.)

    Willbreaker #84 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
  • If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
  • If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 3.99 USD
    Manapool 1.47 USD / 4.82 USD
    Tcgplayer 1.8 USD / 4.46 USD
    Cardmarket 1.99 EUR / 3.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.