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"Find me cards equivalent to: Mob Lookout"

Here are cards equivalent to Mob Lookout (Creature — Human Rogue Villain, B/U, with enter-the-battlefield connive effect):
1. Syndicate Infiltrator (Creature — Vampire Wizard, U/B, can connive)
2. Discerning Financier (Creature — Human Rogue, U, triggers connive when you pay mana)
3. Security Bypass (Aura, U, enchanted creature connives when damages a player)
4. Illicit Shipment (Sorcery, B, not a creature but synergizes in B/U connive decks)
5. Obscura Initiate (Creature — Bird Rogue, U, not ETB connive, but fits B/U connive subtheme)

Note: Mob Lookout is still unique for ETB connive targeting any creature, but these are the closest in B/U color identity and connive effect.

Found Cards

6 Results

Discerning Financier

Illicit Shipment

Mob Lookout

Obscura Initiate

Security Bypass

Syndicate Infiltrator

Discerning Financier #10 Creature — Human Noble

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If the target Treasure is an illegal target as Discerning Financier's last ability tries to resolve, it won't resolve. You won't draw a card.
  • Prices

    Seller Price
    Tcgplayer / 0.25 USD 0.17 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.17 EUR / 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ",Sacrificethis token: Add one mana of any color.") : Choose another player. That player gains control of target Treasure you control. You draw a card.

    Illicit Shipment #83 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Casualty

    Rules

  • Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.”
  • If you pay the casualty cost of a spell, the copy will resolve before the original spell.
  • The copy of the spell is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.
  • You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Cardmarket / 0.19 EUR 0.06 EUR
    Tcgplayer 0.21 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Casualty 3 (As you cast this spell, you maysacrificea creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, thenshuffle

    Mob Lookout #147 Creature — Human Rogue Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target creature you control connives. (Draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.)

    Obscura Initiate #50 Creature — Bird Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.03 EUR / 0.09 EUR
    Tcgplayer 0.06 USD / 0.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gains lifelink until end of turn.

    Security Bypass #59 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Enchant

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.28 USD
    Manapool / 0.23 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.79 USD
    Cardmarket 0.12 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1counteron this creature.)

    Syndicate Infiltrator #226 Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you have five or more mana values among cards in your graveyard and then some of them are removed such that you have fewer than five mana values among those cards, Syndicate Infiltrator loses its bonus to power and toughness. Notably, this may cause it to die if it now has damage marked on it greater than its toughness.
  • The mana value of a double-faced card in your graveyard is always the mana value of the front face.
  • The mana value of a land card is 0.
  • The mana value of a split card in the graveyard is the total mana value of both halves of that card. It does not have two mana values.
  • X is 0 when determining the mana value of a card in your graveyard.
  • “Five or more mana values among cards in your graveyard” means there are at least five different mana values among those cards.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.16 USD / 0.12 USD
    Cardmarket 0.03 EUR / 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.