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MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Mob Lookout"

Equivalent cards (same color: Blue/Black, same connive ETB effect, or close variant):

  • “Mob Lookout” (your original reference)
  • “Obscura Interceptor” (U B W, when it enters, it connives)
  • “Raffine, Scheming Seer” (W U B, triggers connive on attack, not ETB but similar effect)
  • “Obscura Charm” (U B W, interacts with connive creatures, not ETB, but supports the theme)


Reason: Obscura Interceptor and Raffine, Scheming Seer both use connive, matching your required ability in blue/black (with some added colors). No mono-blue/black creatures with ETB connive exist outside these color pairs.

Found Cards

2 Results

Obscura Interceptor

Raffine, Scheming Seer

Obscura Interceptor #324 Creature — Octopus Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/1
Types:
  • Creature
  • SubTypes:
  • Octopus
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Flash Lifelink

    Rules

  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. Abilities that trigger “when [that creature] connives,” such as that of Obscura Interceptor, will trigger.
  • If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Tcgplayer / 0.23 USD 0.25 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.19 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, thendiscarda card. If you discarded a nonland card, put a +1/+1counteron that creature.)

    Raffine, Scheming Seer #214 Legendary Creature — Sphinx Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Connive Flying Ward

    Rules

  • Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
  • If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
  • Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, thendiscardX cards. Put a +1/+1counteron that creature for each nonland card discarded this way.)