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"Find me cards equivalent to: Mogis, God of Slaughter"

Equivalent cards to Mogis, God of Slaughter (legendary, enchantment creature, god, black/red):
1. Rakdos, Lord of Riots (legendary, black/red, incentivizes dealing damage)
2. Valki, God of Lies // Tibalt, Cosmic Impostor (legendary, god, black/red)
3. Kroxa, Titan of Death's Hunger (legendary, black/red, punishes opponents)
4. Ob Nixilis, Captive Kingpin (legendary, black/red, punishes opponents for life loss)

All are legendary, black/red, and punish opponents, fitting the spirit of Mogis, God of Slaughter. None are enchantments, but this is unique to the Theros gods in these colors.

Found Cards

4 Results

Kroxa, Titan of Death's Hunger

Mogis, God of Slaughter

Ob Nixilis, Captive Kingpin

Rakdos, Lord of Riots

Kroxa, Titan of Death's Hunger #225 Legendary Creature — Elder Giant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Elder
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • An opponent loses 3 life if they discard a land card or if they can't discard a card at all.
  • As the second ability resolves, first the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand without revealing it, then each other opponent in turn order does the same. All the chosen cards are discarded at the same time, and then the appropriate players lose 3 life each.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Kroxa's first ability causes you to sacrifice it if you didn't cast it, or if it was cast using any permission other than an escape ability.
  • Kroxa's second ability triggers when it enters the battlefield, even if it didn't escape.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • To resolve Kroxa's second triggered ability in a multiplayer game, the next opponent in turn order (or, if it's an opponent's turn, the opponent whose turn it is) chooses a card in hand and sets it aside without revealing it. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Finally, each opponent who didn't discard a nonland card loses 3 life.
  • Prices

    Seller Price
    Cardkingdom 13.99 USD
    Manapool / 14.36 USD 7.72 USD
    Cardmarket / 12.99 EUR 8.39 EUR
    Tcgplayer / 9.85 USD 7.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Kroxa enters,sacrificeit unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn'tdiscarda nonland card this way loses 3 life. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

    Mogis, God of Slaughter #9994 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 7/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • If the player can't sacrifice a creature (usually because they don't control one), Mogis will deal 2 damage to them.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Manapool 8.48 USD / 7.31 USD
    Cardkingdom 12.99 USD / 10.99 USD
    Cardmarket 9.01 EUR / 9.92 EUR
    Tcgplayer 8.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless theysacrificea creature of their choice.

    Ob Nixilis, Captive Kingpin #141 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If you don't play the card, it will remain exiled.
  • Ob Nixilis's last ability looks at all combat damage dealt to an opponent in total to determine whether it triggers. For example, if three 1/1 creatures deal combat damage to an opponent, that player loses 3 life. Ob Nixilis's ability won't trigger.
  • Ob Nixilis's last ability will trigger if an opponent is dealt exactly 1 damage, pays exactly 1 life, or loses exactly 1 life some other way.
  • Playing the card exiled with Ob Nixilis follows the normal rules for playing that card. You must pay its costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Ob Nixilis only if you haven't played a land yet that turn.
  • You may play the card exiled with Ob Nixilis even if Ob Nixilis leaves the battlefield or you lose control of it.
  • Prices

    Seller Price
    Cardmarket 11.59 EUR
    Cardkingdom 22.99 USD
    Manapool 19.91 USD / 19.91 USD
    Tcgplayer 20.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1counteron Ob Nixilis. Exile the top card of your library. Until your next end step, you may play that card.

    Rakdos, Lord of Riots #187 Legendary Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent lost life and subsequently lost the game, Rakdos's first ability is satisfied, and its last ability counts that loss of life.
  • If there are additional costs to cast a creature spell, such as a kicker cost or the commander tax, apply those increases before applying cost reductions.
  • Rakdos can be put onto the battlefield by another spell or ability even if no opponent has lost life that turn.
  • Rakdos's last ability can't reduce the colored mana requirement of a creature spell you cast.
  • Rakdos's last ability cares about the total life lost, not necessarily what an opponent's life total is compared to what it was at the beginning of the turn. For example, if an opponent loses 5 life and then gains 10 life in a turn, creature spells you cast will cost {5} less to cast.
  • Rakdos's last ability won't reduce the cost to cast Rakdos itself. It applies only to creature spells you cast once Rakdos is on the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 9.31 USD 1.31 USD
    Cardmarket 1.22 EUR / 6.74 EUR
    Cardkingdom / 6.99 USD 1.49 USD
    Manapool 0.58 USD / 4.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost less to cast for each 1 life your opponents have lost this turn.