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5 Cards Found

AI 🤖 Find me cards equivalent to: Moldgraf Monstrosity

Equivalent cards to Moldgraf Monstrosity (green, reanimation from graveyard, creatures) include:
1. The Mending of Dominaria – Also returns creatures from graveyard.
2. Skullwinder – Returns a card from your graveyard to your hand.
3. Timeless Witness – Regrowth effect, returns any card from graveyard.


Reason: All are green cards with effects that interact with the graveyard and involve creature recursion.

Results:

Moldgraf Monstrosity #83 Creature — Insect

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • If Moldgraf Monstrosity's ability can't exile it (perhaps because it's not still in the graveyard when the ability resolves), the two creature cards are still returned to the battlefield.
  • If two Moldgraf Monstrosities die simultaneously, the first ability to resolve could return the other Moldgraf Monstrosity to the battlefield. If it does, the second Moldgraf Monstrosity's ability won't exile it but it will return two more creature cards to the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

    Skullwinder #146 Creature — Snake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • Skullwinder's enters-the-battlefield ability targets only the card in your graveyard. If that card is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. No cards will be returned to any player's hand.
  • You choose the opponent as the ability is resolving. You may choose an opponent with no cards in their graveyard.
  • Skullwinder's enters-the-battlefield ability targets only the card in your graveyard. If that card is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. No cards will be returned to any player's hand.
  • The chosen opponent gets to choose which card to return from their graveyard to their hand.
  • You choose the target card as you put Skullwinder's triggered ability on the stack, but you don't choose an opponent until after you have returned the card to your hand.
  • You may choose an opponent with no cards in their graveyard. In that case, they will not get to return anything.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.31 EUR / 0.45 EUR
    Cardkingdom 0.59 USD
    Manapool 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

    The Mending of Dominaria #173s Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Prices

    Seller Price
    Tcgplayer 2.08 USD
    Cardmarket 0.85 EUR
    Cardkingdom 3.99 USD
    Manapool 2.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I, II —Milltwo cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, thenshuffleyour graveyard into your library.

    Timeless Witness #11 Token Creature — Zombie Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 4/4
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 1.86 USD

    Legalities

    Text

    When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

    Timeless Witness #274 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Eternalize

    Rules

  • If a creature card with eternalize is put into your graveyard during your main phase, you'll have priority immediately afterward. You can activate its eternalize ability before any player can try to exile it.
  • Once you've activated an eternalize ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card.
  • The token copies exactly what was printed on the original card and nothing else, except the characteristics specifically modified by eternalize. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is black instead of its other colors. Its base power and toughness are 4/4. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD
    Cardmarket 0.21 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return target card from your graveyard to your hand. Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)

    Moldgraf Monstrosity Creature — Insect Normal - ~$0.26

    Skullwinder Creature — Snake Normal - ~$0.44

    The Mending of Dominaria Enchantment — Saga Saga - ~$2.27

    Timeless Witness Token Creature — Zombie Human Shaman Token - ~$1.11

    Timeless Witness Creature — Human Shaman Normal - ~$0.26

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