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"Find me cards equivalent to: Mondo Gecko"

Equivalent cards for Mondo Gecko (mono-blue, changeling/protection/color interaction, card draw on damage) are rare. Here are similar mono-blue legendary creatures with related mechanics:
1. Thada Adel, Acquisitor
Similarities: Legendary blue creature, combat damage trigger.
Reason: Draws you a permanent (an artifact) from opponent's deck on damage.
2. Sygg, River Cutthroat
Similarities: Legendary blue creature, card draw from combat.
Reason: Draws cards when an opponent loses life at end step.
3. Yarok’s Fenlurker (not legendary, but blue, with discard effect)
Reason: Has self-discard and color protection/interaction is blue-coded, not legendary.

Distinctions: No exact equivalent in mono-blue for both the color-changing/protection and the combat-damage draw mechanic. Mondo Gecko is unique in combining these. Closest fit is Thada Adel, Acquisitor for combat-damage value.

Found Cards

3 Results

Mondo Gecko

Sygg, River Cutthroat

Thada Adel, Acquisitor

Mondo Gecko #231 Legendary Creature — Lizard Mutant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Lizard
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mondo Gecko's first ability causes it to become only the chosen color. It will no longer be the color or colors it was previously. (It will still have hexproof from any other colors chosen that turn.)
  • The five colors are white, blue, black, red, and green. Colorless is not a color.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 1.99 USD
    Manapool 1.2 USD / 1.38 USD
    Tcgplayer 1.8 USD / 2.51 USD
    Cardmarket 1.25 EUR / 1.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ,Discarda card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.

    Sygg, River Cutthroat #176 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.
  • It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.
  • Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.
  • Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.
  • Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.
  • You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.
  • Prices

    Seller Price
    Cardmarket 7.32 EUR / 30.92 EUR
    Cardkingdom / 159.99 USD 9.49 USD
    Manapool 7.77 USD / 87.52 USD
    Tcgplayer / 149.06 USD 12.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

    Thada Adel, Acquisitor #40 Legendary Creature — Merfolk Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If you don't play the card before the turn ends, it simply remains exiled.
  • The exiled card is played using the normal timing rules for an artifact, as well as any other applicable restrictions. For example, you can't play the card during your combat phase unless it has flash. Similarly, if the exiled card is an artifact land, you can't play it if you've already played a land that turn. If it's a nonland card, you'll have to pay its mana cost. The only thing that's different is you're playing it from the exile zone.
  • When the triggered ability resolves, you must search that player's library (and they must shuffle it) even if there are no artifact cards in it or you choose not to find one.
  • Prices

    Seller Price
    Cardmarket / 21.78 EUR 9.48 EUR
    Cardkingdom / 32.99 USD 12.99 USD
    Manapool 10.42 USD / 23.35 USD
    Tcgplayer / 40.38 USD 17.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.