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"Find me cards equivalent to: Monitor Monitor"

Equivalent blue, Creature — Human Employee cards with enter-the-battlefield or dice/die-rolling interaction:

  • Monitor Monitor (your original card)
  • Devil K. Nevil—Blue, lets you reroll dice (though not an Employee; it interacts with dice).
  • Assembled Ensemble—Blue Un-set creature, interacts with Attractions but focuses on power/toughness.
  • Sizzling Soloist—Also interacts with Attractions, but is red/blue.

Closest in terms of color and mechanics:

  • Monitor Monitor
  • Devil K. Nevil (dice reroll)
  • Assembled Ensemble (Attractions)


Reason: There's no exact match, but these share blue color and similar Attraction or dice interactions.

Found Cards

4 Results

Assembled Ensemble

Devil K. Nevil

Monitor Monitor

Sizzling Soloist

Assembled Ensemble #3 Artifact Creature — Clown Robot Bard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 5
Power/Toughness: */6
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Clown
  • Robot
  • Bard
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • A spell that causes the last ability to trigger doesn’t have to be an artifact creature spell. It only needs to have an artifact creature in its art. It also doesn’t matter how many artifact creatures are in its art, as long as there is at least one.
  • Artifact creatures that appear in the art of other cards qualify. For example, if Assembled Ensemble appeared in the art of another card, casting that spell would cause the Assembled Ensemble’s last ability to trigger.
  • Assembled Ensemble will count itself as long as it’s on the battlefield and remains a Robot, so its power will usually be at least 1.
  • Creatures that are clearly artificial in nature also qualify, even if they aren’t their own card. The artifact must be clearly animated in the art in question. For example, Dancing Scimitar is definitely an artifact creature, but that doesn’t mean every sword is an artifact creature. Most aren’t.
  • Robot is a creature type. There may be creatures that appear to be robotic in nature that don’t have the Robot creature type. They won’t contribute to Assembled Ensemble’s power.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.15 EUR 0.04 EUR
    Tcgplayer 0.1 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

    Devil K. Nevil #500 Legendary Creature — Devil Performer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Performer
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Haste

    Rules

  • For any card involved in the jump, the card sleeve it’s in is considered part of the card.
  • For anything involved in the jump that’s a token, including Devil K. Nevil itself, use a Magic card-sized card as a substitute. Magic cards are the most Magic card-sized thing we can think of.
  • If Devil K. Nevil is in a card sleeve, you may take it out of the sleeve if you’d like (assuming you own the card; ask permission if you don’t). However, no other modifications are allowed to the card. You can’t put anything into the sleeve to make it heavier, for example. You also can’t bend, fold, or do anything else to the card that would make it unplayable in your deck.
  • In case the video doesn’t clarify what jumping Devil K. Nevil over any number of creatures means, perhaps a lengthy text explanation will help. First, place Devil K. Nevil at the edge of the table such that about half the card vertically is sticking over the edge of the table. Then take any number of creatures on the battlefield and place them side-by-side on the table in front of Devil K. Nevil. Those creature cards should be horizontal to Devil K. Nevil’s vertical from your perspective (unless they’re not cards—see below). Ideally, the first creature card should be as close to Devil K. Nevil as it can be without touching it, but if you’d like to make the jump more difficult, we’re not going to stop you. To execute the jump, flick Devil K. Nevil from underneath to cause it to fly up into the air and forward, majestically flying over the line of creatures. You can’t just flick him horizontally. Devil craves hang time. If Devil comes to rest completely past the creatures without touching any of them, it has cleared those creatures and will earn those +1/+1 counters. If it touches any of the creatures during the jump, that’s okay, as long as Devil comes to rest past the creatures, not touching any of them. All of Devil K. Nevil must be past the farthest creature for the jump to be successful. If Devil veers off to the side and doesn’t get farther than the last creature, the jump is unsuccessful, even if it comes to rest not touching any of the creatures. An unsuccessful jump has no consequences other than shame. Shame and no +1/+1 counters.
  • The jump is considered attempted if your hand makes contact with Devil K. Nevil and it moves. You can’t use anything other than your hand to flick Devil K. Nevil. If you’re wearing gloves (which are basically card sleeves for hands), those count as part of your hand.
  • You may choose to jump over no creatures—and thus not attempt a jump—if you want. If there are no other creatures on the battlefield as the enters-the-battlefield ability resolves, Devil K. Nevil is a stunt devil without a stunt and there won’t be a jump.
  • You may use any creatures on the battlefield except Devil K. Nevil itself for the jump, including your opponent’s creatures. You are limited to the number of other creatures on the battlefield for the jump attempt.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.28 USD
    Manapool 0.17 USD
    Cardmarket 0.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

    Monitor Monitor #338 Creature — Human Employee

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Employee
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Open An Attraction

    Rules

  • If you control multiple Monitor Monitors, you may use each of them once each turn. You may use multiple Monitor Monitors on the same die roll if you wish.
  • If you roll multiple dice at the same time, paying {1} will let you reroll any number of those dice. You don’t have to pay {1} per die.
  • You can use Monitor Monitor’s reroll ability on any die roll, including a roll of the planar die in a Planechase game.
  • You decide whether to use Monitor Monitor’s ability right after you monitor the result of the die roll. You can’t wait and use it to reroll that die later.
  • Prices

    Seller Price
    Tcgplayer 4.22 USD
    Cardkingdom 5.99 USD
    Manapool 3.79 USD
    Cardmarket 2.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay to reroll one or more dice you rolled.

    Sizzling Soloist #123 Creature — Human Citizen

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Citizen
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.31 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.25 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.