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AI 🤖 Find me cards equivalent to: Monstrous Onslaught

Equivalent cards to Monstrous Onslaught (Green, damage spread equal to biggest creature’s power):
1. Soul’s Majesty — Draw cards equal to power of a creature (card draw, similar scaling)
2. Greater Good — Sac a creature, draw and discard equal to power (card draw/manipulation, scales with power)
3. Fall of the Hammer — Instant; a creature deals damage equal to its power to another creature (one-target, cheaper)
4. Fight Rigging — Grants counters based on max creature power (scaling to size)

None deal damage spread exactly like Monstrous Onslaught, but Fall of the Hammer has a similar fight effect, just single-target. Closest is Soul’s Majesty for power-scaling.

Results:

Fall of the Hammer #97 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • As Fall of the Hammer tries to resolve, if only one of the targets is legal, Fall of the Hammer will still resolve but will have no effect: If the first target creature is illegal, it can’t deal damage to anything. If the second target creature is illegal, it can’t be dealt damage.
  • The amount of damage dealt is based on the first target creature’s power as Fall of the Hammer resolves.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to another target creature.

    Fight Rigging #145 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads “[This permanent] enters the battlefield tapped,” and they now have hideaway 4.
  • “Hideaway N” means “When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'”
  • Prices

    Seller Price
    Tcgplayer 0.49 USD / 0.65 USD
    Cardmarket 0.46 EUR / 0.98 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1counteron target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

    Greater Good #1693 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you don't have three cards in hand when instructed to discard three cards, you discard your hand.
  • Use the sacrificed creature's power as it last existed on the battlefield to determine how many cards you draw.
  • You draw and discard cards all while Greater Good's ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD / 5.49 USD
    Cardsphere 2.96 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: Draw cards equal to the sacrificed creature's power, thendiscardthree cards.

    Monstrous Onslaught #116 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If some of the targets become illegal, the original division of damage still applies. The damage that was divided among the illegal targets simply isn't dealt; it isn't re-assigned to remaining legal targets.
  • The damage is dealt by Monstrous Onslaught, not by the creature with the greatest power among creatures you control.
  • The value of X is determined at the time you divide damage. It won't change later, even if the greatest power among creatures you control changes.
  • You divide the damage among the target creatures as you cast Monstrous Onslaught. Each target must be assigned at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.46 USD
    Cardmarket 0.17 EUR / 0.32 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

    Fall of the Hammer Instant Normal - ~$0.29

    Fight Rigging Enchantment Normal - ~$0.69

    Greater Good Enchantment Normal - ~$4.65

    Monstrous Onslaught Sorcery Normal - ~$0.34

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