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4 Cards Found

AI 🤖 Find me cards equivalent to: Mossbeard Ancient

Equivalent cards to Mossbeard Ancient (big green creatures with lifegain or similar effect):

  • Thragusk (lifegain and leaves behind a token)
  • Pheres-Band Warchief (not as much lifegain, but supports lifegain/large green deck theme)
  • Bristling Hydra (no lifegain directly, but big green creature with staying power)
  • Wilt-Leaf Liege (gain life with synergy in certain decks)


Reason: These cards are green, big creatures, and share a lifegain or resilience aspect.

Results:

Bristling Hydra #147s Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.96 EUR
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you get (three energy counters). Pay : Put a +1/+1counteron this creature. It gains hexproof until end of turn.

    Mossbeard Ancient #173 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.11 USD
    Cardmarket 0.04 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you gain 5 life.

    Pheres-Band Warchief #135 Creature — Centaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Centaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.27 USD / 0.41 USD
    Cardmarket 0.13 EUR / 0.56 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.

    Wilt-Leaf Liege #245 Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, and both Wilt-Leaf Liege's ability and another ability (such as that of an opponent's Leyline of the Void) instruct you to put Wilt-Leaf Liege somewhere else instead of putting it into your graveyard, you choose which one to apply.
  • If you discard Wilt-Leaf Liege and put it onto the battlefield, you've still discarded it. Abilities that trigger when you discard a card will still trigger.
  • Wilt-Leaf Liege's first two abilities are separate and cumulative. If another creature you control is both of the listed colors, it will get a total of +2/+2.
  • Prices

    Seller Price
    Tcgplayer 1.42 USD / 8.52 USD
    Cardmarket 0.91 EUR / 25.29 EUR
    Cardkingdom 4.49 USD / 9.99 USD
    Cardsphere 2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you todiscardthis card, put it onto the battlefield instead of putting it into your graveyard.

    Bristling Hydra Creature — Hydra Normal - ~$0.72

    Mossbeard Ancient Creature — Treefolk Normal - ~$0.19

    Pheres-Band Warchief Creature — Centaur Warrior Normal - ~$0.38

    Wilt-Leaf Liege Creature — Elf Knight Normal - ~$7.52

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