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"Find me cards equivalent to: Motion Sickness"

Equivalent cards to Motion Sickness (same color and similar effects):
1. Narcolepsy

  • Enchantment — Aura, U
  • At the beginning of each upkeep, tap enchanted creature.
    2. Claustrophobia
  • Enchantment — Aura, 1UU
  • When it enters, tap enchanted creature; doesn't untap during its controller’s untap step.
    3. Capture Sphere
  • Enchantment — Aura, 3U
  • Flash, tap enchanted creature on entry; doesn't untap during its controller’s untap step.

All are blue Auras with tap/lock effects on creatures.

Found Cards

4 Results

Capture Sphere

Claustrophobia

Motion Sickness

Narcolepsy

Capture Sphere #47 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.02 EUR / 0.08 EUR
    Tcgplayer 0.2 USD / 0.4 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Claustrophobia #50 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Claustrophobia can target and enchant a tapped or untapped creature.
  • The enchanted creature can still be untapped in other ways. Claustrophobia will remain attached, and the creature will continue to not untap during its controller's untap step.
  • Prices

    Seller Price
    Manapool / 0.19 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.24 USD 0.04 USD
    Cardmarket 0.04 EUR / 0.14 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Motion Sickness #53 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature has become untapped as the last ability tries to resolve, Motion Sickness stays attached to the creature it's already on.
  • Taking a break and looking at the horizon is said to help those suffering with motion sickness. It won't remove the enchantment, but it can't really hurt either.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.1 EUR / 0.16 EUR
    Tcgplayer 0.07 USD / 0.06 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

    Narcolepsy #79 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Narcolepsy doesn’t keep the enchanted creature continually tapped. The creature untaps during its controller’s untap step as normal, then is tapped when Narcolepsy’s ability resolves during that upkeep. The creature may be tapped in response (for example, if it has an activated ability with {T} in its cost).
  • Narcolepsy’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature is untapped as any player’s upkeep begins, and (2) the ability does nothing if the enchanted creature is already tapped by the time it resolves.
  • Prices

    Seller Price
    Tcgplayer / 0.34 USD 0.13 USD
    Manapool 0.15 USD / 0.2 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.35 EUR 0.1 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.