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"Find me cards equivalent to: Mourner's Surprise"

Equivalent cards to Mourner's Surprise (white/green, graveyard to hand, create creature):

  • Raise the Alarm (creates 2 1/1 white Soldiers)
  • Dawnglade Regent (creates 3/3 Elk and gives you Monarch)
  • Memory's Journey (returns cards from graveyard to library, green)
  • Call of the Seedcradle (returns creature from graveyard, makes 1/1, white/green)


Reason: All are white/green, deal with graveyard interaction or token creation. Mourner's Surprise specifically does both. Closest direct equivalents will be multicolor or a combination of single-color spells.

Found Cards

4 Results

Dawnglade Regent

Memory's Journey

Mourner's Surprise

Raise the Alarm

Dawnglade Regent #85986 Creature — Elk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dawnglade Regent's second ability applies to itself while you're the monarch.
  • If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
  • If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
  • If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
  • The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
  • There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

    Memory's Journey #66 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Any of the targeted cards that are illegal targets by the time Memory's Journey resolves aren't shuffled into their owner's library.
  • If no cards were targeted by Memory's Journey or if all the targeted cards are illegal targets by the time Memory's Journey resolves, the targeted player will still shuffle their library.
  • If the player is an illegal target by the time Memory's Journey resolves, the spell will have no effect, even if the cards are still legal targets. This is because a spell can't make an illegal target (the player) perform any actions (such as shuffling their library).
  • If you cast Memory's Journey with flashback, it won't be in the graveyard when you choose targets. It can't target itself.
  • You don't have to target any cards when you cast Memory's Journey, but you must target a player.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Tcgplayer / 8.44 USD 0.24 USD
    Cardkingdom 0.39 USD / 11.99 USD
    Manapool / 4.84 USD 0.15 USD
    Cardmarket 0.23 EUR / 6.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player shuffles up to three target cards from their graveyard into their library. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Mourner's Surprise #94 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You don't have to choose a target for Mourner's Surprise. However, if you do, and that creature card is an illegal target at the time Mourner's Surprise tries to resolve, it won't resolve and none of its effects will happen. You won't create a Mercenary token.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.04 USD 0.05 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.07 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

    Raise the Alarm #26 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.3 USD
    Cardmarket / 0.33 EUR 0.05 EUR
    Tcgplayer / 0.38 USD 0.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 white Soldier creature tokens.