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5 Cards Found

AI 🤖 Find me cards equivalent to: Munda's Vanguard

Equivalent cards to Munda's Vanguard (white, Ally, anthem/boost ability) include:

  • Abzan Falconer (gives out +1/+1 counters and flying)
  • Heron Blade Elite (gives +1/+1 counters and mana, but for Allies synergy)
  • Mentor of the Meek (synergy with small creatures, doesn't boost, but works in similar decks)
  • Veteran Warleader (scales with Allies, though not an anthem effect)
  • Captain's Claws (creates Allies tokens)

None are a perfect match—Munda's Vanguard is unique for its repeatable bolster and Ally synergy, but the above are similar for tribal and counter mechanics in white.

Results:

Abzan Falconer #2 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 2.07 USD
    Cardmarket 0.15 EUR / 0.59 EUR
    Cardkingdom 0.69 USD / 3.49 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD / 1.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has flying.

    Captain's Claws #162 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token is never declared as an attacking creature. It simply enters the battlefield attacking. This won’t cause any abilities that trigger “whenever a creature attacks” to trigger.
  • You choose which opponent or planeswalker controlled by an opponent the token is attacking as it enters the battlefield. It doesn’t have to be the same opponent or planeswalker that the equipped creature is attacking.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 1.13 USD
    Cardmarket 0.27 EUR / 0.91 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Cardsphere 0.45 USD
    Manapool 0.18 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Munda's Vanguard #29s Creature — Kor Knight Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Knight
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].)
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Cardmarket 0.02 EUR / 0.59 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cohort — , Tap an untapped Ally you control: Put a +1/+1counteron each creature you control.

    Veteran Warleader #221s Creature — Human Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability that defines Veteran Warleader's power and toughness works in all zones, not just the battlefield. If Veteran Warleader is on the battlefield, it will count itself.
  • To activate the last ability, you can tap any other untapped Ally you control, including one that hasn't been under your control since the beginning of your most recent turn. (Note that ability doesn't use the tap symbol.)
  • Vigilance matters only as attackers are declared. Giving a creature vigilance after that point won't untap it, even if it's attacking.
  • You choose which ability Veteran Warleader gains as the last ability resolves, not as you activate it.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD
    Cardmarket 0.5 EUR / 0.64 EUR
    Cardkingdom 0.99 USD
    Manapool 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.

    Abzan Falconer Creature — Human Soldier Normal - ~$1.06

    Captain's Claws Artifact — Equipment Normal - ~$0.7

    Mentor of the Meek Creature — Human Soldier Normal - ~$0.28

    Munda's Vanguard Creature — Kor Knight Ally Normal - ~$0.36

    Veteran Warleader Creature — Human Soldier Ally Normal - ~$0.59

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