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"Find me cards equivalent to: Murasa"

Equivalent cards to Murasa (Plane — Zendikar, colorless, with similar land and creature interaction):
1. Emeria — Also a Plane (Zendikar). It interacts with creatures and lands.
2. Naya — Another plane that cares about lands and creatures (landfall triggers).
3. Gavony — Plane with strong land/creature relationships.
4. Fields of Summer — Similar land-matters theme.

All are Plane cards (type 'Plane'), colorless, and interact with lands or creatures in a notable way. Murasa is included for reference.
Reason: Only Plane cards can be truly equivalent, as Plane is a unique type.

Found Cards

4 Results

Fields of Summer

Gavony

Murasa

Naya

Fields of Summer #24 Plane — Moag

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Moag
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Tcgplayer 5.75 USD
    Cardmarket / 0.59 EUR 2.68 EUR
    Cardkingdom 6.99 USD
    Manapool 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

    Gavony #15 Plane — Innistrad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • If another player gains control of one of your creatures after the chaos ability resolves, that creature will continue to have indestructible until end of turn.
  • The chaos ability grants indestructible only to creatures that you control at the time it resovles. Creatures that you gain control of later in the turn will not have indestructible.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 0.43 EUR
    Tcgplayer 1.25 USD
    Manapool 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

    Murasa #25 Plane — Zendikar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Zendikar
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The effect of the chaos ability has no duration. The affected land will remain a creature until the end of the game, it leaves the battlefield, or some other effect changes its card types, whichever comes first. It doesn't matter whether Murasa remains the face-up plane card.
  • Prices

    Seller Price
    Tcgplayer 4.74 USD
    Cardmarket 1.94 EUR / 0.99 EUR
    Manapool 8.83 USD
    Cardkingdom 4.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature enters, its controller may search their library for a basic land card, put it onto the battlefield tapped, thenshuffle Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.

    Naya #27 Plane — Alara

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Alara
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you play lands using Naya's first ability, and then you planeswalk away from Naya, the lands you played still count as additional land plays for the turn. If you haven't already, you can still play a land using your standard land play.
  • The bonus granted by the chaos ability is determined at the time it resolves. It won't change if the number of lands you control changes later in the turn.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 2.63 EUR
    Manapool 9.08 USD
    Tcgplayer 8.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.