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"Find me cards equivalent to: My Forces Are Innumerable"

Equivalent cards to My Forces Are Innumerable (Ongoing Scheme, colorless, token creation):
1. Summoning Scheme (Ongoing Scheme, colorless, makes 2/2 Zombie tokens)
2. Feed the Machine (Ongoing Scheme, colorless, forces opponents to sacrifice creatures)
3. Your Puny Minds Cannot Fathom (Ongoing Scheme, colorless, has a recurring effect each turn)

Reason: No other cards create 3/3 Horror tokens exactly, but these have ongoing effects, make creature tokens, or force sacrifices—all in the same vein and color identity as My Forces Are Innumerable.

Found Cards

3 Results

Feed the Machine

My Forces Are Innumerable

Your Puny Minds Cannot Fathom

Feed the Machine #14★ Scheme

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
  • The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
  • The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 4.02 USD
    Manapool 2.56 USD
    Cardmarket 0.95 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, the player sacrifices two creatures of their choice. If the player chooses others, each of your other opponents sacrifices a creature of their choice.

    My Forces Are Innumerable #11★ Ongoing Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme
    Tokens:

    Rules

  • In a Supervillain Rumble game, this scheme’s last ability triggers at the beginning of each opponent’s end step. Only that player may sacrifice creatures.
  • To pay the cost of this scheme’s second ability, your opponents need to sacrifice two creatures total. Those creatures may be controlled by different teammates.
  • Prices

    Seller Price
    Tcgplayer 7.28 USD
    Cardmarket 0.54 EUR
    Manapool 1.27 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (An ongoing scheme remains face up until it's abandoned.) At the beginning of your end step, create a 3/3 black Horror creature token. At the beginning of your opponents' end step, they maysacrificetwo creatures of their choice. If they do, abandon this scheme.

    Your Puny Minds Cannot Fathom #44★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you put Null Profusion (an enchantment that says your maximum hand size is two) onto the battlefield and later set this scheme in motion, you’ll have no maximum hand size until your next turn. However, if you set this scheme in motion and then put Null Profusion onto the battlefield that turn, your maximum hand size would be two.
  • The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). Effectively, that means it removes your maximum hand size just during the turn in which you set it in motion.
  • What your maximum hand size is (or whether you even have one) matters only during the cleanup step during the ending phase of your turn.
  • Prices

    Seller Price
    Manapool 0.36 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 1.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.