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"Find me cards equivalent to: Myr Matrix"

Equivalent cards to Myr Matrix (colorless artifact, token creation, boost to a tribe, indestructible):
1. Door of Destinies – Artifact, colorless. Tribal boost (but no token creation or indestructible).
2. Eldrazi Monument – Artifact, colorless. Indestructible, boosts all your creatures (+1/+1, flying, indestructible), but requires you to sacrifice a creature each turn.
3. Steel Overseer – Artifact creature, colorless. Puts +1/+1 counters on all other artifact creatures (no token creation, not indestructible).
4. Sword of the Meek – Artifact, colorless. Can create 1/1 tokens, but only under certain conditions (not indestructible, no boost).

Closest in function: Eldrazi Monument (tribal boost, indestructible); Steel Overseer (artifact creature boost, tokens with help); Door of Destinies (tribal boost). None do everything Myr Matrix does.

Found Cards

5 Results

Door of Destinies

Eldrazi Monument

Myr Matrix

Steel Overseer

Sword of the Meek

Door of Destinies #432 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters. The creature will enter with the additional boost to its power and toughness.
  • Creature types, such as Human or Sliver, appear after the dash on the type line of creatures. Notably, artifact is not a creature type. A creature may have more than one creature type, such as Goblin Warrior. Such a creature would benefit from Door of Destinies if the chosen creature type was Goblin or Warrior.
  • Prices

    Seller Price
    Tcgplayer 3.52 USD
    Cardkingdom 5.49 USD
    Manapool 2.59 USD
    Cardmarket 3.6 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a chargecounteron this artifact. Creatures you control of the chosen type get +1/+1 for each chargecounteron this artifact.

    Eldrazi Monument #603 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control any creatures as the triggered ability resolves, you must sacrifice one. You can’t choose to sacrifice Eldrazi Monument instead. You sacrifice the Monument only if you had no creatures to sacrifice.
  • Lethal damage and effects that say “destroy” won’t cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Tcgplayer 37 USD
    Manapool 34 USD
    Cardkingdom 37.99 USD
    Cardmarket 24.54 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep,sacrificea creature. If you can't,sacrificethis artifact.

    Myr Matrix #132 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Myr

    Abilities/Keywords

    Indestructible

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 24.14 USD 9.23 USD
    Cardkingdom / 34.99 USD 9.49 USD
    Manapool / 12.86 USD 5.02 USD
    Cardmarket / 10.64 EUR 2.87 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible (Effects that say "destroy" don'tdestroythis artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.

    Steel Overseer #290 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Steel Overseer's ability puts a +1/+1 counter on each artifact creature you control, including Steel Overseer.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.35 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a +1/+1counteron each artifact creature you control.

    Sword of the Meek #165 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
  • Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
  • Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
  • Prices

    Seller Price
    Manapool 0.26 USD / 8.28 USD
    Tcgplayer 0.6 USD / 12.9 USD
    Cardmarket / 5.4 EUR 0.47 EUR
    Cardkingdom 0.79 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+2. Equip Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.