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"Find me cards equivalent to: Mysterious Tome"

Equivalent cards to Mysterious Tome (blue artifacts that draw cards, possibly repeatable):
1. Mysterious Tome
2. Tamiyo's Journal (colorless, but Investigate [draw] each turn)
3. Ichor Wellspring (draw on ETB and death)
4. Seer’s Sundial (draw with landfall)
5. Secret Door (repeatable draw via Venture, still blue artifact)
6. Tome of the Guildpact (draw on casting multicolor spell)
7. Midnight Clock (blue, draw by reloading hand)

Closest is Mysterious Tome for direct ability to draw each turn. No artifact—Book—matches exactly, but these are similar blue artifacts.

Found Cards

5 Results

Ichor Wellspring

Midnight Clock

Secret Door

Tamiyo's Journal

Tome of the Guildpact

Ichor Wellspring #84 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability will trigger when Ichor Wellspring is put into a graveyard from the battlefield, even if the ability that triggered when it entered hasn't resolved yet.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.79 USD
    Tcgplayer 0.61 USD / 1.06 USD
    Cardmarket / 1.9 EUR 1.11 EUR
    Manapool / 1.56 USD 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters or is put into a graveyard from the battlefield, draw a card.

    Midnight Clock #2217 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability.
  • Prices

    Seller Price
    Manapool / 4.42 USD 1.92 USD
    Cardkingdom / 5.99 USD 2.79 USD
    Cardmarket / 3.41 EUR 2.41 EUR
    Tcgplayer 1.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : Put an hourcounteron this artifact. At the beginning of each upkeep, put an hourcounteron this artifact. When the twelfth hourcounteris put on this artifact,shuffleyour hand and graveyard into your library, then draw seven cards. Exile this artifact.

    Secret Door #71 Artifact Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Defender

    Rules

  • A player may only have one dungeon in the command zone at a time.
  • Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
  • Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
  • Dungeons are removed from the game as a state-based action.
  • If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
  • Moving into a dungeon room will cause its room ability to trigger.
  • Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
  • The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
  • To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
  • You can only move forward (well, downward) in a dungeon, never backwards or sideways.
  • Prices

    Seller Price
    Tcgplayer / 0.21 USD 0.19 USD
    Cardmarket / 0.2 EUR 0.07 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

    Tamiyo's Journal #265†b Legendary Artifact — Book

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Book
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.
  • Prices

    Seller Price
    Manapool 2.03 USD
    Cardmarket / 6.83 EUR 8.85 EUR
    Tcgplayer 5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.") ,Sacrificethree Clues: Search your library for a card, put that card into your hand, thenshuffle

    Tome of the Guildpact #242 Artifact — Book

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Book
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Tome of the Guildpact’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket / 2.1 EUR 0.5 EUR
    Manapool 0.36 USD / 2.46 USD
    Cardkingdom / 4.99 USD 1.79 USD
    Tcgplayer 0.58 USD / 3.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a multicolored spell, draw a card. : Add one mana of any color.