cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Mystic Forge

Equivalent cards to Mystic Forge (colorless, artifact, deals with casting from top of library):
1. Future Sight (lets you play cards from the top, but is blue and an enchantment)
2. For more similar colorless artifacts:

  • Experimental Frenzy (red, enchantment, similar effect)
  • The Reality Chip (blue, equipment, lets you play off top)
  • Karn, the Great Creator (tutor for colorless cards)

Closest exact effect (colorless) is unique to Mystic Forge. No true direct equivalents in colorless. Sensei's Divining Top lets you manipulate the top but doesn't let you cast from it.
Reason: Mystic Forge is a unique artifact for casting nonland colorless spells and artifacts from the top.

Results:

Experimental Frenzy #99p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
  • You can play a land card on top of your library only if you have available land plays remaining.
  • You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 0.85 USD
    Cardmarket 0.37 EUR / 0.79 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Manapool 0.36 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. :Destroythis enchantment.

    Future Sight #71 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability (most likely because that top card is the card you're playing), the new top card won't be revealed until you finish doing so.
  • If the top card of your library is a land, you may play that land only if you have any available land plays.
  • The top card of your library isn't in your hand, so you can't suspend it, cycle it, or activate any of its abilities.
  • You must follow the normal timing permissions and restrictions for the top card of your library and pay its costs. If the card has alternative or additional costs, you may pay those. If the card has any mandatory additional costs, you must pay those.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Tcgplayer 5.23 USD / 5.34 USD
    Cardmarket 5.93 EUR / 6.04 EUR
    Cardkingdom 6.49 USD
    Manapool 3.83 USD / 4.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Mystic Forge #1012 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can't look at the next one until you're done paying for that spell.
  • If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card.
  • Mystic Forge lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You must follow the normal timing permissions and restrictions of the spells you cast from your library.
  • You still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Tcgplayer 8.41 USD
    Cardmarket 3.14 EUR
    Cardkingdom 8.99 USD
    Manapool 8.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.

    Sensei's Divining Top #10 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Sensei's Divining Top leaves the battlefield while its second ability is on the stack, you'll draw a card and leave Sensei's Divining Top in the zone it's moved to.
  • Sensei's Divining Top's second ability may be activated in response to its first ability. If so, you'll draw a card, put Sensei's Divining Top on top of your library, and then look at the top three cards and rearrange them.
  • Prices

    Seller Price
    Tcgplayer 52.38 USD
    Cardmarket 27.36 EUR
    Cardkingdom 57.99 USD
    Manapool 104.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Look at the top three cards of your library, then put them back in any order. : Draw a card, then put this artifact on top of its owner's library.

    The Reality Chip #74 Legendary Artifact Creature — Equipment Jellyfish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Jellyfish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).
  • You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.
  • Prices

    Seller Price
    Tcgplayer 3.43 USD / 3.26 USD
    Cardmarket 2.16 EUR / 3.62 EUR
    Cardkingdom 6.49 USD
    Manapool 3.11 USD / 5.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Experimental Frenzy Enchantment Normal - ~$0.92

    Future Sight Enchantment Normal

    Karn, the Great Creator Legendary Planeswalker — Karn Normal - ~$5.4

    Mystic Forge Artifact Normal - ~$7.35

    Sensei's Divining Top Artifact Normal - ~$60.48

    The Reality Chip Legendary Artifact Creature — Equipment Jellyfish Normal - ~$3.9

    Single Scoop: This Meta Calls for Talion With the average mana value of cards in the current Standard format bein...
    Vintage 101: A Return to Lorwyn Joe Dyer takes a peek at Lorwyn for Vintage!
    Against the Odds: I Made My Opponent Discard Their BATTLEFIELD I made my opponent discard their battlefield. You heard me right. Not th...
    Ranking Every Lorwyn Eclipsed Commander Tomer checks out and ranks every new legendary from Lorwyn Eclipsed!