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"Find me cards equivalent to: Myth Realized"

Equivalent cards to Myth Realized (White enchantments that grow or animate):
1. Codie, Vociferous Codex (Not White, but similarly cares about noncreature spells, usually runs in similar decks)
2. Luminarch Ascension: Grows with counters and makes tokens, enchantment, White.
3. Mobilization: White enchantment, makes creatures from activations.
4. Celestial Colonnade: Not an enchantment, but is a land that animates to a creature (White/Blue).
5. Gideon Blackblade: Not an enchantment, but animates regularly (White).

Closest is Luminarch Ascension for White enchantment that gains counters and produces board presence. No exact duplicate exists for growing and animating as a creature in mono-white enchantment, but these are the closest in theme.

Found Cards

6 Results

Celestial Colonnade

Codie, Vociferous Codex

Gideon Blackblade

Luminarch Ascension

Mobilization

Myth Realized

Celestial Colonnade #7 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • If Celestial Colonnade can't attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.
  • Once Celestial Colonnade has attacked, tapping it for mana won't remove it from combat.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 1.49 USD
    Manapool 0.26 USD / 0.62 USD
    Cardmarket / 1.48 EUR 0.73 EUR
    Tcgplayer 0.51 USD / 0.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

    Codie, Vociferous Codex #157 Legendary Artifact Creature — Book Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Book
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent spell is an artifact, creature, enchantment, or planeswalker spell. You may still play lands and cast instant and sorcery spells. Other effects can still put permanents onto the battlefield.
  • Codie’s activated ability is a mana ability. It can’t be countered or responded to, and you can activate it while casting a spell. If you do, that spell is “the next spell” you cast this turn.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
  • If you exile your entire library without exiling an instant or sorcery card with a lesser mana value, you will randomize the exiled cards and they again become your library, ending the effect. You will not continue to exile and shuffle your library forever.
  • The delayed triggered ability created by Codie’s second ability will resolve before the spell that caused it to trigger. That ability will resolve even if the spell is countered or otherwise doesn’t resolve.
  • The last card exiled is not cast immediately. You may cast it until the end of the current turn. If you do not cast it, that card will remain in exile.
  • The mana value of the spell that caused the ability to trigger is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • The types and mana value of a double-faced card in exile are determined by the characteristics of its front face. The mana value of a split card is the total mana value of both halves of the split card added together.
  • While you control Codie (as much as anyone can really “control” Codie), you may cast any face of a modal double-faced card that’s an instant or sorcery face, even if the other face is a permanent face.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 2.49 USD
    Cardmarket 0.76 EUR / 1.73 EUR
    Tcgplayer / 1.28 USD 0.8 USD
    Manapool / 0.86 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast permanent spells. , : Add . When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.

    Gideon Blackblade #503 Legendary Planeswalker — Gideon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Gideon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any counters that are put on Gideon remain on him while he's not a creature, even if they have no effect on a noncreature planeswalker.
  • If an Equipment becomes attached to Gideon while he's a creature, it'll become unattached during the next upkeep that isn't yours. The same is true of any Auras that become attached to Gideon that can't enchant a noncreature planeswalker.
  • If an effect causes Gideon to lose all abilities during your turn, he's still a Human Soldier creature and a Gideon planeswalker. This is because his first ability applies before that ability is lost.
  • If damage that can't be prevented is dealt to Gideon during your turn, that damage will have all applicable results: specifically, the damage is marked on Gideon (since he's a creature) and that damage causes that many loyalty counters to be removed from him (since he's a planeswalker). Even though he has indestructible, if Gideon has no loyalty counters on him, he's put into his owner's graveyard.
  • You choose which ability the target creature gains as Gideon's first loyalty ability resolves, not as you activate it.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 2.04 USD
    Cardmarket 1.63 EUR
    Tcgplayer 2.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn.
    +1 Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
    −6 Exile target nonland permanent.

    Luminarch Ascension #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
  • Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
  • You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
  • Prices

    Seller Price
    Manapool / 19.78 USD 11.46 USD
    Cardkingdom 12.99 USD / 32.99 USD
    Cardmarket / 13.19 EUR 8.92 EUR
    Tcgplayer / 31.85 USD 18.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

    Mobilization #44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 1.99 USD
    Cardmarket / 7.75 EUR 1.25 EUR
    Manapool / 9.36 USD 0.71 USD
    Tcgplayer 1.71 USD / 17.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soldier creatures have vigilance. : Create a 1/1 white Soldier creature token.

    Myth Realized #26s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the ability that turns Myth Realized into a creature while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.
  • Myth Realized can't attack the turn it enters the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.5 USD
    Cardkingdom 0.49 USD
    Manapool 0.41 USD
    Cardmarket / 0.62 EUR 0.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a noncreature spell, put a lorecounteron this enchantment. : Put a lorecounteron this enchantment. : Until end of turn, this enchantment becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."