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"Find me cards equivalent to: Nahiri's Resolve"

Equivalent cards to Nahiri's Resolve (Enchantment, RW, blink/haste/anthem):
1. Ephemerate (W, but Instant, blinks one creature)
2. Restoration Angel (W, Creature, blinks one)
3. Felidar Guardian (W, Creature, blinks one)
4. Angelic Renewal (W, Enchantment, returns creature)
5. Flamerush Rider (R, creates token and blinks self)
6. Eldrazi Displacer (W, blinks any creature, but is a creature and needs colorless mana)
7. Odric, Lunarch Marshal (W, gives creatures keywords, not haste)
8. Fervor (R, Enchantment, creatures you control have haste)
9. Purphoros, God of the Forge (R, gives haste and damage trigger, not blink)
10. Impact Tremors (R, triggers on creatures entering, not blink, not haste)

Closest to Nahiri's Resolve: There's no exact RW Enchantment equivalent that does both mass blink and gives haste, but Fervor (for haste) or Ephemerate/Eerie Interlude (for blinking) are closest in color and effect. Eerie Interlude (W) is especially similar for blinking.

So, Nahiri's Resolve, Fervor, and Eerie Interlude are best matches in RW colors and general effect.

Found Cards

12 Results

Angelic Renewal

Eerie Interlude

Eldrazi Displacer

Ephemerate

Felidar Guardian

Fervor

Flamerush Rider

Impact Tremors

Nahiri's Resolve

Odric, Lunarch Marshal

Purphoros, God of the Forge

Restoration Angel

Angelic Renewal #10 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Angelic Renewal’s ability triggers if a creature you own dies under another player’s control.
  • If Angelic Renewal leaves the battlefield before its triggered ability resolves, you won’t be able to sacrifice it and the creature can’t be returned to the battlefield.
  • If a token creature is put into your graveyard from the battlefield, you can sacrifice Angelic Renewal, but nothing will be returned to the battlefield.
  • If an animated permanent that’s not normally a creature is put into your graveyard from the battlefield, Angelic Renewal can return that card to the battlefield.
  • If multiple creatures are put into your graveyard at once, Angelic Renewal triggers multiple times, but it can only be sacrificed once and only brings back one creature.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.59 USD
    Cardmarket 0.29 EUR / 0.64 EUR
    Tcgplayer 0.34 USD / 0.78 USD
    Manapool 0.26 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature is put into your graveyard from the battlefield, you maysacrificethis enchantment. If you do, return that card to the battlefield.

    Eerie Interlude #245 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • If a double-faced card is exiled, it will return with its front face up.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

    Eldrazi Displacer #13 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 2.29 USD
    Tcgplayer / 4.34 USD 1.35 USD
    Cardmarket / 2.28 EUR 0.66 EUR
    Manapool 0.77 USD / 4.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) : Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colorless mana.)

    Ephemerate #2577 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rebound

    Rules

  • Casting the card again due to rebound's delayed triggered ability is optional. If you choose not to cast the card, or if you can't (perhaps because there are no legal targets available), the card will stay exiled. You won't get another chance to cast it on a future turn. If you do cast the card, it's put into its owner's graveyard as normal once it resolves.
  • If a spell with rebound that you cast from your hand is countered or doesn't resolve (most likely because its targets have become illegal), none of its effects will happen, including rebound. The spell will be put into its owner's graveyard and you won't get to cast it again on your next turn.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Prices

    Seller Price
    Tcgplayer / 4.44 USD 3.89 USD
    Manapool 3.43 USD / 3.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Felidar Guardian #2821 Creature — Cat Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the permanent returns to the battlefield, it will be a new object with no connection to the permanent that was exiled. It won’t have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
  • Prices

    Seller Price
    Manapool / 10.93 USD 9.16 USD
    Cardmarket 24.9 EUR
    Tcgplayer / 11.56 USD 9.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

    Fervor #29 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an attacking creature loses haste, perhaps because Fervor leaves the battlefield after attackers have been declared, it won't be removed from combat.
  • Prices

    Seller Price
    Cardmarket 2.01 EUR / 2.74 EUR
    Tcgplayer / 4.07 USD 2.46 USD
    Cardkingdom 3.99 USD / 4.99 USD
    Manapool 2.21 USD / 4.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. (They can attack and as soon as they come under your control.)

    Flamerush Rider #99s Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Dash

    Rules

  • Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "As [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature will also work.
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If another creature becomes or enters the battlefield as a copy of the token, you won't exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you'll exile each of those tokens.
  • If the copied creature had {X} in its mana cost, X is 0.
  • If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield.
  • If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn't copy any effects that may have turned a noncreature permanent into a creature. If the token isn't a creature as it enters the battlefield, it won't be attacking.
  • You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Flamerush Rider is attacking.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Manapool 0.57 USD
    Cardmarket 1.12 EUR
    Tcgplayer 0.85 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Impact Tremors #MOC-285 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures you control enter at the same time, Impact Tremors will trigger once for each of those creatures. This is true even if Impact Tremors enters at the same time as those creatures.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 2.69 USD
    Cardmarket 2.55 EUR
    Manapool 2.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

    Nahiri's Resolve #172 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer / 0.72 USD 1.47 USD
    Manapool 0.6 USD / 0.67 USD
    Cardmarket 0.6 EUR / 1.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

    Odric, Lunarch Marshal #INR-36 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Purphoros, God of the Forge #8 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Cardkingdom 49.99 USD
    Tcgplayer 38.66 USD
    Manapool 38.07 USD
    Cardmarket 31.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. : Creatures you control get +1/+0 until end of turn.

    Restoration Angel #1380 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card "under your control," you control it indefinitely after that. If you had temporarily gained control of a creature, it won't return to its previous controller. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, a creature you took with Restoration Angel's effect is exiled.
  • Prices

    Seller Price
    Manapool / 4.84 USD 3.55 USD
    Cardkingdom 4.49 USD / 5.99 USD
    Tcgplayer 4.78 USD / 5.11 USD
    Cardmarket / 3.92 EUR 2.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.