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"Find me cards equivalent to: Nahiri's Warcrafting"

Equivalent cards to Nahiri's Warcrafting (type: Sorcery, color: Red, deals damage and gives card advantage) include:
1. Light Up the Stage—Red sorcery, card advantage (exile/play).
2. Rending Flame—Red, deals 5 damage to creature or planeswalker, but no card advantage.
3. Expressive Iteration—Card advantage, but blue-red.
4. Chandra, Fire Artisan (sort of)—Red source of incremental card draw, not a sorcery.
5. Collective Defiance—Red sorcery, deals damage, gives card filtering options.

Closest direct equivalents are Light Up the Stage (for card advantage), and Rending Flame (for damage amount/type), but Nahiri's Warcrafting uniquely combines both effects.

Found Cards

6 Results

Chandra, Fire Artisan

Collective Defiance

Expressive Iteration

Light Up the Stage

Nahiri's Warcrafting

Rending Flame

Chandra, Fire Artisan #512 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • Chandra's first ability triggers if she loses loyalty from being dealt damage, from her last loyalty ability being activated, or because an effect removes loyalty counters from her. If an effect simply causes Chandra to leave the battlefield, no counters were removed and so her ability doesn't trigger.
  • Chandra's loyalty abilities don't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • If all of Chandra's loyalty counters are removed, her first ability has her deal damage even though she's left the battlefield.
  • If multiple creatures deal combat damage to Chandra at the same time, those counters are all removed at once, and her first ability triggers only once.
  • Prices

    Seller Price
    Tcgplayer 2.41 USD
    Cardmarket 2.68 EUR
    Manapool 2.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker.
    +1 Exile the top card of your library. You may play it this turn.
    −7 Exile the top seven cards of your library. You may play them this turn.

    Collective Defiance #21 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escalate

    Rules

  • Additional costs don’t affect a spell’s mana value.
  • Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.
  • If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.
  • If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.
  • If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).
  • You can’t choose any one mode multiple times.
  • You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool 0.15 USD / 0.22 USD
    Cardmarket 0.14 EUR / 0.34 EUR
    Tcgplayer 0.29 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.

    Expressive Iteration #183 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are fewer than three cards in your library, follow the instructions in the order given for any cards that are there. For example, if there are two cards in your library, you'll put one of them into your hand and one of them on the bottom of your library. You won't have the option to exile either of them.
  • If you choose to play the exiled card this turn, you must still pay all costs and follow all timing restrictions required by that card. If it's a land, you can't play it unless you have a land play available.
  • If you don't play the exiled card, it remains exiled. It won't be available to be played on future turns.
  • Prices

    Seller Price
    Manapool / 0.31 USD 0.15 USD
    Cardmarket 0.23 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.29 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

    Light Up the Stage #2528 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Spectacle

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If you don't play a card exiled this way, it remains in exile.
  • Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
  • A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.
  • Damage dealt to a player causes that player to lose that much life.
  • In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)
  • Spectacle cares only that an opponent lost life during the turn, not that the opponent's life total is currently lower than it was. For example, if an opponent loses 1 life and then gains 2 life in the same turn, you can cast a spell for its spectacle cost that turn.
  • Spectacle doesn't change when you can cast the spell. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 1.14 USD
    Manapool 0.4 USD
    Cardmarket 1.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Nahiri's Warcrafting #155s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature has been dealt excess damage if Nahiri's Warcrafting deals more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than the creature's toughness, but consider any damage that was already dealt to it that turn.
  • For a planeswalker, excess damage means damage in excess of the planeswalker's loyalty (the number of loyalty counters it has on it). For a battle, excess damage means damage in excess of the battle's defense (the number of defense counters it has on it).
  • If you don't play the card, it will remain exiled.
  • Playing the exiled card follows the normal rules for playing that card. You must pay its cost, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it by paying its mana cost only during your main phase while the stack is empty.
  • Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven't played a land yet that turn.
  • Prices

    Seller Price
    Manapool 0.34 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.35 EUR
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

    Rending Flame #442 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.56 EUR
    Manapool 0.15 USD / 0.52 USD
    Tcgplayer / 0.5 USD 0.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.