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AI 🤖 Find me cards equivalent to: Nahiri, Heir of the Ancients

Some equivalent cards to Nahiri, Heir of the Ancients (red-white planeswalker, makes tokens, cares about Equipment):
1. Sarkhan the Masterless (makes Dragon tokens, red)
2. Elspeth, Sun's Nemesis (makes Soldier tokens, white)
3. Kellan, Daring Traveler (creates Human tokens, cares about artifacts/equipment, red-white)
4. Syr Gwyn, Hero of Ashvale (Equipment synergy, red-white-black)


Reason: I chose planeswalkers and legends in red/white that create tokens or care about Equipment, matching Nahiri's main themes.

Results:

Elspeth, Sun's Nemesis #255 Legendary Planeswalker — Elspeth

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Elspeth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Escape

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If you activate a loyalty ability of Elspeth, she's put into your graveyard, and she escapes all in the same turn, she'll be a new permanent. You can activate one of her loyalty abilities even though she's represented by the same card.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD / 0.9 USD
    Cardmarket 0.63 EUR / 0.7 EUR
    Cardkingdom 0.99 USD / 0.99 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    −1 Up to two target creatures you control each get +2/+1 until end of turn.
    −2 Create two 1/1 white Human Soldier creature tokens.
    −3 You gain 5 life. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

    Nahiri, Heir of the Ancients #230s Legendary Planeswalker — Nahiri

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nahiri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You create a Kor Warrior token and attach an Equipment to it if you wish all while Nahiri's first ability is resolving. Nothing can happen in between, and no player may choose to take actions.
  • Prices

    Seller Price
    Tcgplayer 2.88 USD
    Cardmarket 3.55 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
    −2 Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
    −3 Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

    Sarkhan the Masterless #514 Legendary Planeswalker — Sarkhan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sarkhan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A planeswalker that becomes a creature due to Sarkhan’s first loyalty ability can’t attack unless you’ve controlled it continuously since your turn began.
  • Once Sarkhan’s first loyalty ability has resolved, each planeswalker you control (including Sarkhan) is no longer a planeswalker for the rest of the turn. They don’t lose any loyalty counters or abilities, and you can still activate their loyalty abilities if you haven’t done so yet this turn. They don’t lose loyalty if they’re dealt damage while they’re not planeswalkers.
  • Prices

    Seller Price
    Tcgplayer 2.85 USD
    Cardmarket 1.91 EUR
    Cardkingdom 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
    +1 Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
    −3 Create a 4/4 red Dragon creature token with flying.

    Syr Gwyn, Hero of Ashvale #330 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace Vigilance

    Rules

  • Equipment you control still have their other equip abilities in addition to equip Knight {0}.
  • If Syr Gwyn leaves the battlefield after an equip Knight ability has been activated, that ability still resolves even though the Equipment has lost that ability.
  • Syr Gwyn's triggered ability triggers once per attacking creature that's equipped, regardless of how many Equipment those creatures each carry.
  • Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, the Equipment remains attached to it.
  • Prices

    Seller Price
    Tcgplayer 1.55 USD / 3.17 USD
    Cardmarket 1.81 EUR / 1.57 EUR
    Cardkingdom 3.99 USD / 0.99 USD
    Cardsphere 1.51 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .

    Elspeth, Sun's Nemesis Legendary Planeswalker — Elspeth Normal - ~$0.81

    Nahiri, Heir of the Ancients Legendary Planeswalker — Nahiri Normal - ~$2.81

    Sarkhan the Masterless Legendary Planeswalker — Sarkhan Normal - ~$2.42

    Syr Gwyn, Hero of Ashvale Legendary Creature — Human Knight Normal - ~$2.08

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