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"Find me cards equivalent to: Nantuko Monastery"

Equivalent cards to Nantuko Monastery (colorless land, can become a creature, often with a restriction):
1. Mishra's Factory — Land, {T}: Add {C}. {1}: Becomes a 2/2 Assembly-Worker until end of turn.
2. Blinkmoth Nexus — Land, {T}: Add {C}. {1}: Becomes a 1/1 Blinkmoth creature with flying until end of turn.
3. Mutavault — Land, {T}: Add {C}. {1}: Becomes a 2/2 creature with all creature types until end of turn.
4. Celestial Colonnade — Land, enters tapped, {T}: Add {W} or {U}. {3}{W}{U}: Becomes a 4/4 white and blue Elemental with flying and vigilance until end of turn (not colorless, but similar mono/fixed color-lands are rare).
5. Creeping Tar Pit — Land, enters tapped, {T}: Add {U} or {B}. {1}{U}{B}: Becomes a 3/2 blue and black Elemental with unblockable.

All above lands can animate into creature form like Nantuko Monastery, but most have easier activation and are widely played. No other land has Threshold specifically.

Found Cards

7 Results

Blinkmoth Nexus

Celestial Colonnade

Creeping Tar Pit

Mishra's Factory

Mutavault

Mutavault

Nantuko Monastery

Blinkmoth Nexus #48 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Blinkmoth Nexus can be the target of its last ability after activating its middle ability. Activating it after it has blocked a creature won't remove it from combat or stop it from dealing and being dealt combat damage.
  • Prices

    Seller Price
    Tcgplayer / 5.44 USD 3.7 USD
    Cardkingdom 5.49 USD / 7.99 USD
    Manapool 2.88 USD / 4.84 USD
    Cardmarket 3.44 EUR / 5.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. , : Target Blinkmoth creature gets +1/+1 until end of turn.

    Celestial Colonnade #7 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • If Celestial Colonnade can't attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.
  • Once Celestial Colonnade has attacked, tapping it for mana won't remove it from combat.
  • Prices

    Seller Price
    Manapool / 0.71 USD 0.21 USD
    Cardkingdom / 1.49 USD 1.29 USD
    Cardmarket 0.69 EUR / 1.3 EUR
    Tcgplayer 0.57 USD / 1.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

    Creeping Tar Pit #99 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Cardmarket 5.72 EUR
    Tcgplayer 6.03 USD
    Manapool 5.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.

    Mishra's Factory #1994 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Mishra's Factory into a creature on the turn it entered the battlefield, you won't be able to then activate its first or last abilities.
  • After it becomes a creature, Mishra's Factory will still have all its abilities.
  • Prices

    Seller Price
    Cardmarket 1.45 EUR / 4 EUR
    Cardkingdom 4.99 USD
    Tcgplayer / 3.88 USD 2.07 USD
    Manapool 1.97 USD / 3.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.

    Mutavault #118 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Cardmarket 16.78 EUR
    Manapool 22.92 USD
    Cardkingdom 27.99 USD
    Tcgplayer 26.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Mutavault #11 Token Land

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: /
    Types:
  • Token
  • Land
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 4.02 USD / 12.5 USD
    Cardkingdom / 10.99 USD 3.49 USD

    Legalities

    Text

    : Add . : This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.

    Nantuko Monastery #142 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
  • After it becomes a creature, Nantuko Monastery will still have all its abilities.
  • Once you activate the last ability, it doesn't matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven.
  • Prices

    Seller Price
    Cardkingdom / 3.99 USD 0.35 USD
    Cardmarket 0.26 EUR / 6.57 EUR
    Tcgplayer 0.29 USD / 6.88 USD
    Manapool / 5.19 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.