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"Find me cards equivalent to: Nascent Metamorph"

Equivalent cards to Nascent Metamorph in blue (U) with similar Shapeshifter copy effects:
1. Ethereal Usher — Can’t copy, but enables similar blue polymorph strategies.
2. Identity Thief — A blue creature that exiles another creature you control and becomes a copy of it until end of turn.
3. Sakashima's Student — Blue, Shapeshifter, enters as a copy of any creature.
4. Clever Impersonator — Blue, enters as a copy of any nonland permanent.
5. Sakashima the Impostor — Can become a copy of any creature on the battlefield.

All are blue Shapeshifters or blue creatures with copy abilities, like Nascent Metamorph. None have the exact top of library reveal trigger, but all provide similar copy effects in blue.

Found Cards

6 Results

Clever Impersonator

Ethereal Usher

Identity Thief

Nascent Metamorph

Sakashima the Impostor

Sakashima's Student

Clever Impersonator #8 Creature — Shapeshifter

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any enters-the-battlefield abilities of the chosen permanent will trigger when Clever Impersonator enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the chosen permanent will also work.
  • Clever Impersonator copies exactly what is printed on the chosen permanent (unless that permanent is copying something else or is a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether that permanent has any counters on it or any Auras and/or Equipment attached to it, and it doesn't copy any non-copy effects that have changed that permanent's power, toughness, types, color, abilities, or so on.
  • If Clever Impersonator enters the battlefield as a copy of a planeswalker, it will enter the battlefield with a number of loyalty counters on it equal to the loyalty printed in the lower right corner of the planeswalker card. It won't copy the number of loyalty counters on the original planeswalker.
  • If Clever Impersonator enters the battlefield at the same time as another permanent, it can't become a copy of that permanent. You may choose only a nonland permanent that's already on the battlefield.
  • If the chosen permanent has {X} in its mana cost, X is considered to be 0.
  • If the chosen permanent is a copy of something else (for example, if the chosen permanent is another Clever Impersonator), then your Clever Impersonator enters the battlefield as whatever the chosen permanent copied.
  • If the chosen permanent is a token, Clever Impersonator copies the original characteristics of that token as defined by the effect that put that token onto the battlefield. Clever Impersonator is not a token.
  • Remember that if you control more than one legendary permanent with the same name, you'll choose one to remain on the battlefield and put the rest into their owner's graveyard.
  • You can choose not to copy anything. In that case, Clever Impersonator enters the battlefield as a 0/0 creature, and it's put into the graveyard immediately (unless something is raising its toughness above 0).
  • You choose which nonland permanent Clever Impersonator will copy, if any, as it enters the battlefield. This doesn't target that nonland permanent.
  • Prices

    Seller Price
    Manapool / 7.71 USD 2.86 USD
    Cardmarket / 7.12 EUR 2.66 EUR
    Cardkingdom / 12.99 USD 4.99 USD
    Tcgplayer 4.42 USD / 10.8 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have this creature enter as a copy of any nonland permanent on the battlefield.

    Ethereal Usher #47 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transmute

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 1.5 USD 0.26 USD
    Cardkingdom 0.35 USD / 2.49 USD
    Cardmarket 0.19 EUR / 1.18 EUR
    Manapool / 1.06 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Target creature can't be blocked this turn. Transmute (,Discardthis card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, thenshuffle Transmute only as a sorcery.)

    Identity Thief #64 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Identity Thief copies the printed values of the targeted creature, plus any copy effects that have been applied to that creature. It won't copy other effects that have changed the targeted creature's power, toughness, types, color, or so on. It also won't copy counters on the targeted creature.
  • Identity Thief will still be a copy of the creature during the next end step when the exiled card returns. If it has an ability that triggers at the beginning of the end step, that ability will trigger for Identity Thief and not for the returned creature.
  • If the targeted creature has an ability that triggers when it attacks, it'll be too late for it to trigger once Identity Thief has that ability. The same is true if another object has an ability that triggers when a creature with certain characteristics attacks and Identity Thief doesn't have those characteristics until after it becomes a copy.
  • If the targeted creature is a double-faced or melded permanent, Identity Thief copies the face shown. Because Identity Thief is not a double-faced card or meld card, it won't be able to transform or meld. If it copies a melded permanent or the back face of a double-faced card, its mana value will be 0. Exiled double-faced cards and exiled meld cards will return with their front faces up.
  • If the targeted creature is itself copying a permanent, Identity Thief will become whatever it's copying, as modified by that copy effect. For example, if you target a Hamlet Captain that has become a copy of Permeating Mass, Identity Thief will become a Permeating Mass.
  • Noncopy effects that have already applied to Identity Thief will continue to apply to it. For example, if Woodcutter's Grit gave Identity Thief +3/+3 and hexproof earlier in the turn, Identity Thief will still have those bonuses after copying a creature.
  • This effect can cause Identity Thief to become a copy of a creature that can't normally attack, such as Lupine Prototype or a creature with defender. In these cases, it remains attacking.
  • This effect can cause Identity Thief to stop being a creature. For example, if you target an animated Gideon Jura (a planeswalker with a loyalty ability that turns him into a creature), only the printed wording will be copied; the “becomes a creature” effect won't. Identity Thief will become a noncreature Gideon with no loyalty, be removed from combat, and then be put into its owner's graveyard.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.32 USD
    Cardmarket 0.17 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

    Nascent Metamorph #36 Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Nascent Metamorph becomes a copy of a legendary card with the same name as a legendary permanent you control, you'll put one of them into its owner's graveyard.
  • If Nascent Metamorph becomes a copy of an object with a set of linked abilities (for example, one ability that exiles a card and another that refers to the card "exiled with" the object), that link only lasts as long as Nascent Metamorph is copying that object. If it stops being a copy of that object and then becomes a copy again later, the link is lost.
  • If an effect begins to apply to Nascent Metamorph before it becomes a copy, that effect will continue to apply.
  • If another permanent becomes a copy of Nascent Metamorph, it will become whatever Nascent Metamorph is copying. It remains a copy when Nascent Metamorph's effect ends.
  • If the target opponent has no creature cards in their library, Nascent Metamorph doesn't become a copy of anything. The cards are returned to that library in a random order.
  • The creature card that Nascent Metamorph becomes a copy of is put onto the bottom of the library along with any other cards.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.29 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. This creature becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

    Sakashima the Impostor #2784 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
  • Prices

    Seller Price
    Manapool / 12.33 USD 12.07 USD
    Tcgplayer / 13.93 USD 20.48 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

    Sakashima's Student #2359 Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Any "enters" abilities of the copied creature will trigger when Sakashima's Student enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature (like devour) will also work.
  • Because you return the unblocked attacking creature to its owner's hand while activating the ninjutsu ability, you can't have Sakashima's Student enter as a copy of that creature.
  • If Sakashima's Student somehow enters at the same time as another creature, Sakashima's Student can't become a copy of that creature. You may choose only a creature that's already on the battlefield.
  • If the chosen creature has {X} in its mana cost, X is zero.
  • If the chosen creature is a token, Sakashima's Student copies the original characteristics of that token as stated by the effect that put the token onto the battlefield. Sakashima's Student is not a token.
  • If the chosen creature is copying something else (for example, if the chosen creature is another Sakashima's Student), then your Sakashima's Student enters as whatever the chosen creature copied.
  • Sakashima's Student copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it is a Ninja in addition to its other types. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • You can choose not to copy anything. In that case, Sakashima's Student enters as a 0/0 creature, and is probably put into the graveyard immediately.
  • Prices

    Seller Price
    Cardmarket 30.95 EUR / 34.79 EUR
    Cardkingdom / 29.99 USD 32.99 USD
    Tcgplayer / 27.84 USD 23.79 USD
    Manapool 26.03 USD / 26.61 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.