4 Results

Awakening of Vitu-Ghazi Instant Normal - ~$1.01

Living Lands Enchantment Normal

Nature's Revolt Enchantment Normal - ~$4.42

Sylvan Awakening Sorcery Normal - ~$3.25

Awakening of Vitu-Ghazi #152s Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Awakening of Vitu-Ghazi doesn’t untap the land that becomes a creature.
  • Awakening of Vitu-Ghazi’s effect lasts indefinitely. It doesn’t wear off during the cleanup step.
  • The target land loses the name it had, and its name is just Vitu-Ghazi. It keeps any types and abilities it had.
  • Prices

    Seller Price
    Tcgplayer 0.9 USD
    Cardmarket 0.61 EUR
    Cardkingdom 1.49 USD
    Manapool 1.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.

    Living Lands #210 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All Forests are 1/1 creatures that are still lands.

    Nature's Revolt #240 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 5.16 USD
    Cardmarket 2.32 EUR
    Cardkingdom 5.49 USD
    Manapool 4.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands are 2/2 creatures that are still lands.

    Sylvan Awakening #183s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Sylvan Awakening affects only lands you control at the time it resolves. Lands you begin to control before your next turn won’t become creatures.
  • Sylvan Awakening doesn’t untap any of the lands that become creatures.
  • The lands affected by Sylvan Awakening stop being creatures as your next untap step begins, before you untap your permanents. If this causes any state-based actions to become applicable, or if any abilities trigger, those are handled during your upkeep.
  • Prices

    Seller Price
    Tcgplayer 3.37 USD
    Cardmarket 2.02 EUR
    Cardkingdom 4.99 USD
    Manapool 2.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.