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"Find me cards equivalent to: Necroskitter"

Cards similar to Necroskitter (Black creatures that interact with -1/-1 counters or steal creatures):
1. The Scorpion God – Red/Black, puts -1/-1 counters on creatures and re-draws on their death.
2. Black Sun's Zenith – Not a creature, but strong -1/-1 counter interaction in black.
3. Hex Parasite – Removes counters and is black, but doesn’t return creatures.
4. Geralf's Messenger – Black creature, returns to the battlefield itself, but not opponents' creatures.
5. Nightshade Assassin – Black, interacts with creatures as they enter, not with -1/-1 counters.

There isn’t an exact mono-black creature match for Necroskitter, but these have somewhat similar counter or recursion effects. Necroskitter is unique in its specific effect.

Found Cards

6 Results

Black Sun's Zenith

Geralf's Messenger

Hex Parasite

Necroskitter

Nightshade Assassin

The Scorpion God

Black Sun's Zenith #71 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If this spell doesn't resolve, none of its effects occur. In particular, it will go to the graveyard rather than to its owner's library.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.27 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put X -1/-1 counters on each creature.ShuffleBlack Sun's Zenith into its owner's library.

    Geralf's Messenger #842 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Undying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Tcgplayer 7.37 USD
    Cardmarket 12.02 EUR
    Manapool 9.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)

    Hex Parasite #137 Artifact Creature — Phyrexian Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent has multiple kinds of counters, you choose how many of each to remove when the ability resolves.
  • You may choose a value for X that’s greater than the number of counters on the targeted permanent. However, Hex Parasite only gets the bonus for counters actually removed.
  • Prices

    Seller Price
    Tcgplayer 8 USD / 33.79 USD
    Manapool 7.35 USD / 22.59 USD
    Cardmarket 5.37 EUR / 14.96 EUR
    Cardkingdom 10.99 USD / 32.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Remove up to X counters from target permanent. For eachcounterremoved this way, this creature gets +1/+0 until end of turn. ( can be paid with either or 2 life.)

    Necroskitter #48 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • It doesn't matter how many -1/-1 counters were on the creature when it was put into a graveyard from the battlefield, as long as it had at least one.
  • It doesn't matter whose graveyard the creature is put into. It matters only that an opponent controlled it when it left the battlefield.
  • The card returns to the battlefield without any -1/-1 counters on it (unless some other effect causes it to enter with some).
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 1.25 USD
    Cardmarket 3.91 EUR
    Tcgplayer 2.24 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1counteron it dies, you may return that card to the battlefield under your control.

    Nightshade Assassin #128 Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • If the target creature becomes an illegal target, you don't reveal any cards.
  • You choose how many cards to reveal and which as Nightshade Assassin's triggered ability resolves. Players can't take actions between the time you reveal cards and the time the target creature gets -X/-X.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.14 USD / 0.62 USD
    Manapool / 0.31 USD 0.15 USD
    Cardmarket / 0.25 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    The Scorpion God #133 Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with a -1/-1 counter on it dies at the same time as The Scorpion God does, you'll draw a card. The same is true if The Scorpion God dies with a -1/-1 counter on it.
  • You'll draw only one card when a creature with more than one -1/-1 counter on it dies.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.15 USD
    Tcgplayer 0.35 USD
    Cardmarket 0.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature with a -1/-1counteron it dies, draw a card. : Put a -1/-1counteron another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.