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6 Cards Found

AI 🤖 Find me cards equivalent to: Necrotic Plague

Try these similar cards (all black, deal with repeatable removal or sticky enchantment effects):
1. Darksteel Mutation – Indestructible but not black; if you want a non-black, similar effect.
2. Dead Weight – Black; simple -2/-2 for removal.
3. Grasp of Fate – Not black, but a multi-target enchantment exile.
4. Lignify – Green; but again, makes a creature useless.
5. Spreading Plague – Black; repeatedly destroys creatures whenever another comes in.

Closest black option:
Spreading Plague – repeatedly destroys creatures, like Necrotic Plague does.
Dead Weight if you want a black enchantment that kills creatures, but doesn’t recur.


Reason: “Necrotic Plague” is unique for its recursive removal, but “Spreading Plague” and “Dead Weight” are as close as black enchantments get.

Results:

Darksteel Mutation #1836 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Darksteel Mutation causes the enchanted creature to lose all abilities except indestructible at the time it becomes enchanted. Any abilities the creature gains after that point will work normally.
  • Darksteel Mutation doesn't affect the enchanted creature's colors, if any. It will continue to be whatever color or colors it was before Darksteel Mutation entered the battlefield.
  • Darksteel Mutation overwrites any previous effects that set the enchanted creature's power or toughness to a specific value. Any such effects that start to apply after Darksteel Mutation entered the battlefield will work normally.
  • Darksteel Mutation overwrites the printed power and toughness of the enchanted creature, as well as any characteristic-defining abilities that define power and/or toughness.
  • However, Darksteel Mutation does not overwrite effects that change the enchanted creature's power or toughness without setting it to a specific value (such as the ones created by Giant Growth or Glorious Anthem). It also won't overwrite the effect of counters.
  • In some rare cases, the creature may have subtypes other than creature types before becoming enchanted with Darksteel Mutation. If it had any other artifact subtypes (such as Equipment), it will retain those. If it had any subtypes other than artifact types and creature types (such as Shrine), it won't retain those.
  • The creature will keep any supertypes it previously had. Notably, if Darksteel Mutation is enchanting a legendary creature, that creature will continue to be legendary. Also, if it's enchanting a commander, that creature will continue to be a commander.
  • The enchanted creature will be only an artifact and a creature, not any other card types. It will be only an Insect, not any other creature types.
  • Prices

    Seller Price
    Tcgplayer 1.93 USD
    Cardkingdom 2.99 USD
    Cardsphere 1.56 USD
    Manapool 1.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

    Dead Weight #GRN-67 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD
    Cardkingdom 0.35 USD
    Cardsphere 0.08 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets -2/-2.

    Grasp of Fate #1057 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
  • If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Tcgplayer 1.34 USD
    Cardmarket 0.68 EUR
    Cardkingdom 1.49 USD
    Manapool 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

    Lignify #2192 Kindred Enchantment — Treefolk Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Kindred
  • Enchantment
  • SubTypes:
  • Treefolk
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Lignify leaves the battlefield, the creature goes back to being what it was before. Any effects that applied while the Lignify was on the battlefield, such as Giant Growth or Lace with Moonglove, will continue to apply.
  • If a previous effect switched the creature's power and toughness, that effect still applies (though it will apply to the creature's new power and toughness).
  • If the enchanted creature has a characteristic-defining ability that specifies its color, that ability will still have its effect because it's applied before the creature loses the ability.
  • Lignify causes the enchanted creature to lose all abilities it had at the time it became enchanted. Any abilities granted to the creature after Lignify entered the battlefield will work normally.
  • Lignify overwrites characteristic-defining abilities that specify the enchanted creature's power or toughness (such as the one Dauntless Dourbark has) or that specify its creature types (such as changeling does).
  • Lignify overwrites previous effects that changed the enchanted creature's creature types. Any such effects that apply after Lignify enters will work normally.
  • Lignify will overwrite static abilities that come from the creature itself (such as the one on Verduran Enchantress) because Lignify causes the creature to lose that ability before it gets a chance to apply.
  • Lignify will not overwrite effects such as those from Glorious Anthem, counters, or Giant Growth that change the enchanted creature's power or toughness without setting it to a specific value. Apply such effects after applying Lignify.
  • Lignify will overwrite any previous effects that set the enchanted creature's power or toughness (such as Serendib Sorcerer does). Any such effects that apply after Lignify entered will work normally.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 9.74 USD
    Cardmarket 24.95 EUR
    Manapool 14.84 USD / 19.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

    Necrotic Plague #107 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If no legal target can be chosen for Necrotic Plague's last ability, it just remains in its owner's graveyard. Similarly, if the targeted creature becomes an illegal target by the time the ability resolves, the ability doesn't resolve and Necrotic Plague remains in its owner's graveyard.
  • Necrotic Plague grants the sacrifice ability to the creature it's enchanting. That means it triggers at the beginning of the upkeep of the creature's controller (not necessarily Necrotic Plague's controller).
  • Necrotic Plague's last ability triggers when the enchanted creature is put into a graveyard for any reason, not just when it's sacrificed due to the ability it grants to that creature. It triggers if it and the creature it's enchanting are both put into the graveyard at the same time, or if the creature it's enchanting is put into the graveyard but Necrotic Plague isn't. (In the second case, Necrotic Plague is then put into the graveyard as a state-based action.)
  • The player that controls Necrotic Plague at the time the enchanted creature is put into a graveyard is the player who controls the last ability (even though that creature's controller is the one who chooses its target). The first player returns Necrotic Plague to the battlefield under their control, regardless of whose graveyard it was put into. Note that the ability is mandatory; a target must be chosen if able, and Necrotic Plague must be returned to the battlefield if able.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 1.19 USD
    Cardmarket 0.42 EUR / 0.78 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD
    Manapool 0.26 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "At the beginning of your upkeep,sacrificethis creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.

    Spreading Plague #125 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 11.53 USD / 123.23 USD
    Cardmarket 8.02 EUR / 41.1 EUR
    Cardkingdom 74.99 USD
    Cardsphere 12.09 USD
    Manapool 10.57 USD / 42.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters,destroyall other creatures that share a color with it. They can't be regenerated.

    Darksteel Mutation Enchantment — Aura Normal - ~$2.05

    Dead Weight Enchantment — Aura Normal - ~$0.17

    Grasp of Fate Enchantment Normal - ~$1.18

    Lignify Kindred Enchantment — Treefolk Aura Normal - ~$17.33

    Necrotic Plague Enchantment — Aura Normal - ~$0.57

    Spreading Plague Enchantment Normal - ~$40.46

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