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"Find me cards equivalent to: Neriv, Heart of the Storm"

Here are cards similar to Neriv, Heart of the Storm in Mardu colors (B, R, W), focusing on doubling damage for creatures:
1. Gisela, Blade of Goldnight

  • Doubles damage dealt to opponents and halves damage dealt to you and your permanents.

  • Reason: Shares White and Red, has a damage-doubling effect.
    2. Angrath's Marauders
  • Red, doubles damage dealt by your sources.

  • Reason: Damage-doubling, fits Red part of Neriv.
    3. Dictate of the Twin Gods
  • Red, doubles all damage dealt to any player.

  • Reason: Effect similar to Neriv, matches Red.
    4. Fiendish Duo
  • Red, doubles damage dealt to opponents.

  • Reason: Same color, damage-doubling ability.

There isn't a legendary creature with the exact same ability and all three colors (B, R, W) as Neriv, Heart of the Storm, but the listed cards are the closest in matching ability and color identity.

Found Cards

5 Results

Angrath's Marauders

Dictate of the Twin Gods

Fiendish Duo

Gisela, Blade of Goldnight

Neriv, Heart of the Storm

Angrath's Marauders #153 Creature — Human Pirate

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If a creature with trample you control would deal combat damage to a blocking creature while you control Angrath's Marauders, you must assign its unmodified damage. For example, a 3/3 creature with trample blocked by a 2/2 creature can have at most 1 damage assigned to the defending player. It will then deal 4 damage to the blocking creature and 2 damage to the defending player.
  • If an effect such as that of Chandra's Pyrohelix asks you to divide damage among targets, you must divide the unmodified damage before doubling it.
  • If you control a second Angrath's Marauders, damage dealt by sources you control will be multiplied by 4. If you control a third, it will be multiplied by 8, and so on.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 0.44 EUR
    Manapool 0.25 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    Dictate of the Twin Gods #93★ Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Flash

    Rules

  • Dictate of the Twin Gods applies to any damage, not just combat damage. It also doesn't matter who controls the source of the damage that's being dealt.
  • If more than one Dictate of the Twin Gods is on the battlefield, damage dealt will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • If multiple effects modify how damage will be dealt, the player being dealt damage or the controller of the permanent being dealt damage chooses the order to apply the effects. For example, the ability of Decorated Griffin says “Prevent the next 1 combat damage that would be dealt to you this turn.” Suppose you would be dealt 3 combat damage and you activate the ability of Decorated Griffin. You can either (a) prevent 1 damage first and then let Dictate of the Twin Gods's effect double the remaining 2 damage, for a result of being dealt 4 damage, or (b) double the damage to 6 and then prevent 1 damage, for a result of being dealt 5 damage.
  • The source of the damage doesn't change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Tcgplayer 3.65 USD
    Manapool 2.41 USD
    Cardmarket 0.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

    Fiendish Duo #4 Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.03 USD
    Cardmarket / 3.18 EUR 8.09 EUR
    Tcgplayer 4.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.

    Gisela, Blade of Goldnight #218 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Flying

    Rules

  • Gisela doubles damage dealt to opponents and permanents your opponents control from any source, including sources controlled by those opponents.
  • If damage dealt by a source you control is being divided or assigned among multiple permanents an opponent controls or among an opponent and one or more permanents they control simultaneously, divide the original amount and double the results. For example, if you attack with a 5/5 creature with trample and your opponent blocks with a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can't double the damage to 10 first and then assign 2 to the creature and 8 to the player.
  • If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 8.38 USD / 9.69 USD
    Manapool 9.24 USD / 10.71 USD
    Cardmarket / 8.28 EUR 6.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

    Neriv, Heart of the Storm #210 Legendary Creature — Spirit Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.
  • If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.
  • The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.
  • Prices

    Seller Price
    Cardmarket 1.62 EUR / 2.07 EUR
    Cardkingdom / 3.49 USD 2.29 USD
    Manapool / 2.08 USD 1.72 USD
    Tcgplayer / 3.34 USD 2.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.