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5 Cards Found

AI 🤖 Find me cards equivalent to: Neurok Transmuter

Cards equivalent to Neurok Transmuter (blue, changes colors/types) include:

  • Mindbend (changes color on a permanent)
  • Crystal Spray (changes color on a permanent)
  • Whim of Volrath (changes color or land type)
  • Alter Reality (changes color on a permanent or spell)
  • Trait Doctoring (changes basic land type; not color, but similar manipulation)


Reason: These cards allow you to change characteristics of permanents, mainly color, similar to Neurok Transmuter.

Results:

Alter Reality #22 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • Can target a card with no appropriate words on it, or even one with no words at all.
  • Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.
  • If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.
  • It can’t change a word to the same word. It must be a different word.
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • You choose the words to change on resolution.
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 8.63 USD
    Cardmarket 0.77 EUR / 6.22 EUR
    Cardkingdom 1.79 USD / 10.99 USD
    Cardsphere 0.94 USD
    Manapool 0.6 USD / 6.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Crystal Spray #2152 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • Can target a card with no appropriate words on it, or even one with no words at all.
  • Changing the text of a spell will not allow you to change the targets of the spell because the targets were chosen when the spell was cast. The text change will (probably) cause it to be countered since the targets will be illegal.
  • If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the effect wears off.
  • It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.
  • It can’t change a word to the same word. It must be a different word.
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.
  • You choose the words to change on resolution.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

    Neurok Transmuter #27 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.
  • Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.
  • Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 1.42 USD
    Cardmarket 0.32 EUR / 0.87 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.26 USD
    Manapool 0.15 USD / 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature becomes an artifact in addition to its other types until end of turn. : Until end of turn, target artifact creature becomes blue and isn't an artifact.

    Trait Doctoring #18 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cipher

    Rules

  • If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
  • If another player gains control of the creature, that player will control the triggered ability. That player will create a copy of the encoded card and may cast it.
  • If the basic land type of a land is changed, the associated mana ability of that land will also change, but its name will not. For example, if you’ve changed “Plains” to “Island,” a card named Plains will have the basic land type Island and can be tapped for {U}, and it can no longer be tapped for {W}.
  • If the creature leaves the battlefield, the exiled card will no longer be encoded on any creature. It will stay exiled.
  • If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
  • If you choose not to cast the copy, or you can’t cast it (perhaps because there are no legal targets available), the copy will cease to exist the next time state-based actions are performed. You won’t get a chance to cast the copy at a later time.
  • If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
  • The copy of the card with cipher is created in and cast from exile.
  • The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
  • The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
  • The type-changing effect can change part of a word such as “nonblack” or “swampwalk” if the part of the word is being used to refer to a color or basic land type.
  • Trait Doctoring changes the color word or basic land type each time it appears in the permanent’s type line and/or rules text. It doesn’t change the name of the card or any instances of the word being used as part of a card’s name.
  • Trait Doctoring’s effect changes only the text printed on the permanent. It can’t change words found in abilities it’s been granted. For example, if you’ve changed “green” to “blue,” and the permanent gains protection from green (as opposed to having protection from green printed on it), that protection ability is unaffected. The permanent will have protection from green.
  • You can target any permanent with Trait Doctoring, including one with no color words or basic land types on it.
  • You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
  • You choose the creature as the spell resolves. The cipher ability doesn’t target that creature, although the spell with cipher may target that creature (or a different creature) because of its other abilities.
  • You choose what word you’re changing and what word you’re changing it to as Trait Doctoring resolves.
  • Prices

    Seller Price
    Tcgplayer 0.26 USD / 0.7 USD
    Cardmarket 0.3 EUR / 0.79 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.35 USD
    Manapool 0.17 USD / 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

    Whim of Volrath #102 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Buyback

    Rules

  • Alters all occurrences of the chosen word in the text box and the type line of the given card.
  • Can target a card with no appropriate words on it, or even one with no words at all.
  • It can be used to change a land’s type from one basic land type to another. For example, Forest can be changed to Island so it produces blue mana. It doesn’t change the name of any permanent.
  • It can’t change a word to the same word. It must be a different word.
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent.
  • You can’t change proper nouns (i.e. card names) such as “Island Fish Jasconius”.
  • You choose the words to change on resolution.
  • Prices

    Seller Price
    Tcgplayer 5.4 USD
    Cardmarket 5.96 EUR
    Cardkingdom 7.99 USD
    Cardsphere 5.95 USD
    Manapool 4.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

    Alter Reality Instant Normal - ~$4.15

    Crystal Spray Instant Normal

    Neurok Transmuter Creature — Human Wizard Normal - ~$0.59

    Trait Doctoring Sorcery Normal - ~$0.51

    Whim of Volrath Instant Normal - ~$5.9

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