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"Find me cards equivalent to: Neurok Transmuter"

Cards equivalent to Neurok Transmuter (blue creatures with artifact interaction and color/type changing):
1. Memnarch — Can turn permanents into artifacts.
2. Vedalken Certarch — Taps artifacts, interacts with artifacts in blue.
3. Archaeomancer — Blue wizard, no artifact interaction, but a common blue wizard.
4. Master Transmuter — Blue-aligned, artifact manipulation (actually multicolor).
5. Grand Architect — Changes color of artifact creatures to blue, like second ability.

Closest exact function:

  • Grand Architect: {U}: Target artifact creature becomes blue until end of turn.

None do both abilities of Neurok Transmuter exactly, but Grand Architect is the nearest for the color-changing effect.

Found Cards

6 Results

Archaeomancer

Grand Architect

Master Transmuter

Memnarch

Neurok Transmuter

Vedalken Certarch

Archaeomancer #2242 Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an instant or sorcery spell puts Archaeomancer onto the battlefield, its ability can target that card in your graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, return target instant or sorcery card from your graveyard to your hand.

    Grand Architect #10 Creature — Vedalken Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a blue creature you control may become lethal if Grand Architect leaves the battlefield during that turn.
  • Grand Architect's second ability causes the affected artifact creature to lose any other colors it has, but it doesn't cause it to stop being an artifact.
  • You can tap any untapped blue creature you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Grand Architect's mana ability. This includes Grand Architect itself.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other blue creatures you control get +1/+1. : Target artifact creature becomes blue until end of turn. Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

    Master Transmuter #7 Artifact Creature — Human Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Human
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Master Transmuter can be returned to its owner's hand to pay the cost of its activated ability.
  • The artifact card you put onto the battlefield when the ability resolves may be the same card that you returned to your hand when you paid the cost. If so, it returns to the battlefield as a new object with no relation to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 4.14 USD
    Cardkingdom 6.99 USD
    Manapool 20.87 USD
    Cardmarket 3.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

    Memnarch #1626 Legendary Artifact Creature — Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The effects of Memnarch’s abilities don’t end at end of turn, and they don’t end when Memnarch leaves the battlefield. Both effects last until the affected permanent leaves the battlefield.
  • You can use the first ability on a nonartifact permanent, wait for the ability to resolve, and then use the second ability on that permanent.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 6.99 USD
    Tcgplayer 7.01 USD
    Manapool / 4.91 USD 6.09 USD
    Cardmarket / 4.98 EUR 6.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) : Gain control of target artifact. (This effect lasts indefinitely.)

    Neurok Transmuter #27 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.
  • Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.
  • Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.
  • Prices

    Seller Price
    Cardmarket / 0.78 EUR 0.03 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 0.6 USD
    Tcgplayer 0.18 USD / 2.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target creature becomes an artifact in addition to its other types until end of turn. : Until end of turn, target artifact creature becomes blue and isn't an artifact.

    Vedalken Certarch #52 Creature — Vedalken Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vedalken
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.49 USD
    Cardmarket / 0.45 EUR 0.07 EUR
    Manapool 0.15 USD / 0.31 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.