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"Find me cards equivalent to: Nevermore"

Equivalent cards to Nevermore (White Enchantment, naming restriction, spell lockdown):
1. Runed Halo

  • White Enchantment; as enters, name a card; you have protection from the named card (less restrictive).
    2. Meddling Mage (Blue/White, not monowhite)
  • Creature, similar effect (not an enchantment, but closer than most).
    3. Pithing Needle (Colorless)
  • Artifact, not white, but restricts abilities of the named card.
    4. Council of the Absolute (Blue/White)
  • Stricter mana, but also cannot cast named card.

Closest true equivalents in monowhite enchantments: Only Nevermore itself directly fits. Closest in function in white is Runed Halo, but it does not prevent casting, only protects you.

Found Cards

5 Results

Council of the Absolute

Meddling Mage

Nevermore

Pithing Needle

Runed Halo

Council of the Absolute #62 Creature — Human Advisor

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell with the chosen name includes one generic mana in its cost to cast, that cost will be reduced by {1}.
  • If there are additional costs to cast the spell, such as kicker costs, apply those increases before applying cost reductions.
  • If you name half of a split card with fuse, and then you cast both halves, the cost reduction will apply to the total cost of the spell. This is true even if the half with the chosen name requires only colored mana to cast.
  • The last ability can reduce alternative costs such as overload costs.
  • The last ability can’t reduce the colored mana requirement of a spell.
  • You can name either half of a split card, but not both. If you name half of a split card, your opponents can cast the other half. If that split card has fuse, your opponents can’t cast that card as a fused split card.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.99 USD
    Manapool / 0.51 USD 0.15 USD
    Tcgplayer / 1.56 USD 0.29 USD
    Cardmarket 0.34 EUR / 0.87 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 27.86 USD
    Cardmarket 14.01 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 0.99 USD
    Cardmarket / 2.13 EUR 0.51 EUR
    Manapool / 1.22 USD 0.2 USD
    Tcgplayer 0.8 USD / 5.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Pithing Needle #44 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated.
  • Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from their graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield.
  • You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card.
  • Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again.
  • Activated abilities include a colon and are written in the form "[cost]: [effect]." Triggered abilities and static abilities of the named card work normally.
  • Prices

    Seller Price
    Cardmarket / 11.43 EUR 3.67 EUR
    Manapool 2.96 USD
    Tcgplayer 3.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

    Runed Halo #21 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Runed Halo can't protect you from tokens unless those tokens have the same name as the card name you choose.
  • Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on. You may choose one of the two names the card can have; Runed Halo won't protect you from the other name.
  • Prices

    Seller Price
    Manapool / 1.19 USD 0.17 USD
    Tcgplayer 0.29 USD / 1.05 USD
    Cardmarket 0.46 EUR / 3.63 EUR
    Cardkingdom 0.49 USD / 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)