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4 Cards Found

AI 🤖 Find me cards equivalent to: Nightkin Ambusher

Cards equivalent to Nightkin Ambusher (black), which cares about modified creatures:
1. Sanctum of Stone Fangs — Drains life based on shrines, commonly in black decks with modifications.
2. Tavern Swindler — Not the same effect but interacts well in modified/lifedrain themes.
3. Hagra Constrictor — Provides menace to creatures with +1/+1 counters, supports modified theme in black decks.


Reason: Black cards with effects that care about or benefit modified creatures (like +1/+1 counters, Equipment, or Auras) are somewhat rare, but these are thematically similar or synergistic.

Results:

Hagra Constrictor #105 Creature — Snake

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Snake
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Multiple instances of menace on the same creature are redundant.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.19 USD
    Cardmarket 0.16 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two +1/+1 counters on it. Each creature you control with a +1/+1counteron it has menace. (A creature with menace can't be blocked except by two or more creatures.)

    Nightkin Ambusher #640 Creature — Mutant Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ward

    Rules

  • Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
  • If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
  • In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
  • Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
  • Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.
  • Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
  • The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
  • There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."
  • Prices

    Seller Price
    Tcgplayer 4.06 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a radcounter

    Sanctum of Stone Fangs #120 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.
  • If Sanctum of Stone Fangs leaves the battlefield while its ability is on the stack, you may control no Shrines as the ability resolves. In that case, no player gains or loses any life.
  • In a Two-Headed Giant game, Sanctum of Stone Fangs causes the opposing team to lose twice X life and you to gain X life.
  • Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.
  • Prices

    Seller Price
    Tcgplayer 0.57 USD / 1.63 USD
    Cardmarket 1.2 EUR / 1.74 EUR
    Cardkingdom 1.49 USD / 3.49 USD
    Cardsphere 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

    Tavern Swindler #79 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • You can't activate Tavern Swindler's ability if your life total is less than 3. You can activate it if your life total is exactly 3, but it's probably a bad idea. You'll lose the game before the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.45 USD
    Cardmarket 0.11 EUR / 0.41 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

    Hagra Constrictor Creature — Snake Normal - ~$0.23

    Nightkin Ambusher Creature — Mutant Warrior Normal - ~$4.06

    Sanctum of Stone Fangs Legendary Enchantment — Shrine Normal - ~$1.56

    Tavern Swindler Creature — Human Rogue Normal - ~$0.29

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