cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Nightmare Incursion"

Equivalent cards (same color, type, similar effect):
1. Nightmare Incursion (reference card)
2. Sadistic Sacrament — Sorcery, can exile up to three cards from a player's library.
3. Praetor's Grasp — Sorcery, exile a card and can cast it.
4. Jester's Cap (not a sorcery, but similar effect).


Reason: All are black cards, sorceries if possible, and interact with exile/searching opponent’s library. None are an exact match for the variable X based on Swamps, but they have similar disruptive effects.

Found Cards

5 Results

Jester's Cap

Nightmare Incursion

Praetor's Grasp

Sadistic Sacrament

X

Jester's Cap #226 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As long as there are three or more cards in that library, you must find three cards and exile them. If there are fewer than three cards in the player's library, you exile all of them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis artifact: Search target player's library for three cards and exile them. Then that player shuffles.

    Nightmare Incursion #40 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The cards are exiled face up, so everyone can see what they are. (This is true of every effect that exiles cards, unless the effect specifically says it exiles those cards face down.)
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 0.99 USD
    Cardmarket / 3.28 EUR 0.52 EUR
    Manapool / 9.15 USD 0.19 USD
    Tcgplayer / 8.03 USD 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.

    Praetor's Grasp #1861 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Other players, including the card’s owner, can’t look at the card while it remains exiled.
  • Playing a card exiled with Praetor’s Grasp follows all the normal rules for playing that card. You must pay its costs, and you must follow all timing restrictions, for example.
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 15.99 USD
    Manapool 11.98 USD / 12.14 USD
    Cardmarket 10.16 EUR / 9.48 EUR
    Tcgplayer / 11.78 USD 12.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

    Sadistic Sacrament #110 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Manapool / 2.44 USD 0.26 USD
    Tcgplayer / 7.35 USD 0.99 USD
    Cardkingdom 1.29 USD / 6.99 USD
    Cardmarket / 3.78 EUR 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.

    X #53 Legendary Creature — Human Spy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spy
  • Languages:
    Layout:
    Normal

    Rules

  • You activate X’s first activated ability while X is on the battlefield under your control. This puts X into an opponent’s hand. That opponent plays with their hand revealed, and they’re not allowed to cast X or activate any of X’s abilities—but you are. You can activate X’s second ability to play one of the cards in that hand.
  • You choose which card to play as X’s last ability resolves. Your opponent can respond to you activating the ability to get other cards out of their hand. Whatever’s left when the ability resolves is fair game.
  • You don’t own the cards you play this way. An instant or sorcery cast this way will go to its owner’s graveyard. A creature card you cast this way will enter the battlefield under your control, but it will be put into its owner’s graveyard if it dies. The same is true for other permanent cards you cast or lands you play.
  • You play the card as X’s last ability resolves, with one exception: You can’t play a land this way unless it’s your turn and you have an available land play. If you’re casting a spell this way, you do so as the ability resolves. Ignore any timing restrictions based on the card’s type. You can cast their sorceries or creatures during their turn, for example.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD
    Tcgplayer 0.3 USD
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. , : Put X into target opponent's hand. : You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.