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"Find me cards equivalent to: Nightwhorl Hermit"

Cards equivalent to Nightwhorl Hermit (Creature — Rat Rogue, Blue, Threshold, Unblockable at Threshold, Vigilance) are rare, but here are some close blue creatures with threshold or threshold-like effects and unblockability:
1. Wonder — If in graveyard, gives all your creatures flying (effectively unblockable).
2. Cephalid Inkshrouder — Can make itself unblockable, blue, threshold synergy possible.
3. Nimble Obstructionist — Has flash, flying (easy to be unblockable-ish), blue.

None match all keywords, but these are closest in color and ability. Nightwhorl Hermit is included as requested.

Found Cards

4 Results

Cephalid Inkshrouder

Nightwhorl Hermit

Nimble Obstructionist

Wonder

Cephalid Inkshrouder #36 Creature — Octopus

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Octopus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.37 USD / 4.63 USD
    Tcgplayer 0.34 USD / 3.96 USD
    Cardmarket 0.29 EUR / 2.4 EUR
    Cardkingdom 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

    Nightwhorl Hermit #62 Creature — Rat Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Rat
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Once Nightwhorl Hermit has been blocked, putting enough cards in your graveyard to reach a total of seven or more cards won’t cause it to become unblocked.
  • Prices

    Seller Price
    Tcgplayer / 0.14 USD 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.08 EUR / 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.

    Nimble Obstructionist #40 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Flash Flying

    Rules

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply "as [this creature] enters the battlefield" are also replacement effects and can't be targeted.
  • Activated abilities are written in the form "Cost: Effect." Some keyword abilities, such as equip and eternalize, are activated abilities and will have colons in their reminder texts.
  • If you counter a delayed triggered ability that triggers at the beginning of the "next" occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
  • Mana abilities can't be targeted. An activated mana ability is one that could add mana as it resolves, doesn't have a target, and isn't a loyalty ability. A triggered mana ability is one that could add mana as it resolves and triggers on an activated mana ability.
  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess and afflict, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
  • The cycling ability and the triggered ability are separate. If the triggered ability doesn't resolve (because, for example, it has been countered, or all of its targets have become illegal), the cycling ability will still resolve, and you'll draw a card.
  • When you cycle this card, first the cycling ability goes on the stack, then the triggered ability goes on the stack on top of it. The triggered ability will resolve before you draw a card from the cycling ability.
  • Prices

    Seller Price
    Cardmarket 0.41 EUR / 3.84 EUR
    Tcgplayer 0.42 USD / 2.55 USD
    Cardkingdom 0.99 USD
    Manapool / 2.05 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Cycling (,Discardthis card: Draw a card.) When you cycle this card,countertarget activated or triggered ability you don't control.

    Wonder #170 Creature — Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 1.57 EUR / 1.5 EUR
    Cardkingdom 2.49 USD
    Manapool 1.19 USD
    Tcgplayer 1.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.