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AI 🤖 Find me cards equivalent to: Ninth Bridge Patrol

Equivalent cards to Ninth Bridge Patrol (White, Creature, grows with deaths/creature leaves):

  • Unruly Mob — Gets +1/+1 counter when another creature you control dies.
  • Cenn’s Tactician — Places counters; not identical, but similar mechanic in white.
  • Corpse Knight (not white, but similar trigger for leaves battlefield; for reference).


Reason: All cards listed are white and interact with deaths/creatures leaving to grow or place counters.

Results:

Corpse Knight #206 Creature — Zombie Knight

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Corpse Knight's ability causes the opposing team to lose 1 life twice.
  • Prices

    Seller Price
    Tcgplayer 0.87 USD / 2.26 USD
    Cardmarket 0.5 EUR / 2.42 EUR
    Cardkingdom 1.49 USD / 4.99 USD
    Manapool 0.52 USD / 3.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, each opponent loses 1 life.

    Ninth Bridge Patrol #KLD-22 Creature — Dwarf Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Ninth Bridge Patrol is dealt lethal damage at the same time as another creature you control, it won't receive a counter from its ability in time to save it.
  • Ninth Bridge Patrol's ability doesn't care where the creature went or whether it's a creature in its new zone. It may have died, been exiled, returned to your hand, and so on. It won't trigger if an object remains on the battlefield but ceases to be a creature. It won't trigger if a creature phases out.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD
    Cardmarket 0.11 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control leaves the battlefield, put a +1/+1counteron this creature.

    Unruly Mob #47 Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • If Unruly Mob and another creature you control die simultaneously (perhaps because they were both attacking or blocking), Unruly Mob won't be on the battlefield as its triggered ability resolves. It can't be saved by the +1/+1 counter that would have been put on it.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.1 USD
    Cardmarket 0.04 EUR / 0.16 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control dies, put a +1/+1counteron this creature.

    Corpse Knight Creature — Zombie Knight Normal - ~$2.02

    Ninth Bridge Patrol Creature — Dwarf Soldier Normal - ~$0.16

    Unruly Mob Creature — Human Normal - ~$0.18

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