cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Nivix Guildmage"

Here are some equivalent cards to Nivix Guildmage with similar colors (red/blue), type (Creature — Human Wizard), and effects:
1. Izzet Guildmage

  • Type: Creature — Human Wizard
  • Colors: {U}{R}
  • Text: {U}{R}: Copy target instant spell you cast with mana cost 2 or less, {U}{R}: Copy target sorcery spell you cast with mana cost 2 or less.

  • Reason: Also copies instants and sorceries, same mana colors and creature type.
    2. Charmbreaker Devils
  • Type: Creature — Devil
  • Colors: {R}
  • Text: Returns instants/sorceries from your graveyard, copies depending on your deck.

  • Reason: Not a Human Wizard, but heavily supports instant/sorcery interaction in red.
    3. Dualcaster Mage
  • Type: Creature — Human Wizard
  • Colors: {R}
  • Text: When enters the battlefield, copy target instant or sorcery spell.

  • Reason: Same creature type, copies spells, but only on ETB and mono-red.

Closest direct equivalents are Izzet Guildmage and Dualcaster Mage, but no exact copy with card draw and spell copying in just red/blue Human Wizards.

Found Cards

4 Results

Charmbreaker Devils

Dualcaster Mage

Izzet Guildmage

Nivix Guildmage

Charmbreaker Devils #153 Creature — Devil

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All players get to see which card you chose at random as it's returned to your hand.
  • Because the first ability doesn't target the instant or sorcery card, any instants or sorceries put into your graveyard in response to that ability may be returned to your hand.
  • The instant or sorcery card returned to your hand is chosen at random as Charmbreaker Devils's first ability resolves. If any player responds to the ability, that player won't yet know what card will be returned.
  • Prices

    Seller Price
    Manapool / 0.62 USD 0.15 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Tcgplayer / 1.07 USD 0.18 USD
    Cardmarket / 0.4 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

    Dualcaster Mage #153 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • As Dualcaster Mage's triggered ability resolves, it creates a copy of a spell on the stack. The copy isn't cast, so abilities that trigger when a player casts a spell won't trigger.
  • Dualcaster Mage's triggered ability can target (and copy) any instant or sorcery spell, not just one with targets. It doesn't matter who controls it.
  • If the copy says that it affects "you," it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an "opponent," it affects an opponent of the copy's controller, not an opponent of the original spell's controller.
  • If the spell has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.
  • If the spell is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs paid for the targeted spell are copied as though those same costs were paid for the copy.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 24.99 USD
    Cardmarket 5 EUR / 10.82 EUR
    Tcgplayer / 17.54 USD 7.59 USD
    Manapool 5.86 USD / 16.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

    Izzet Guildmage #191 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.
  • If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.
  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
  • If you copy a spell, you control the copy. It will resolve before the original spell does.
  • Izzet Guildmage's abilities can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 0.14 EUR / 0.23 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.23 USD / 0.26 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) : Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. : Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

    Nivix Guildmage #202 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the copied spell has an X whose value was determined as it was cast (like Sphinx’s Revelation does), the copy has the same value of X.
  • If the copied spell is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one.
  • Nivix Guildmage’s second ability can target (and copy) any instant or sorcery spell you control, not just one with targets.
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • When the second ability resolves, it creates a copy of a spell. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities.
  • You can’t choose to pay any additional costs for the copy. However, effects based on any additional or alternative costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if you copy a spell that you cast by paying its overload cost, the copy will resolve as though its overload cost had been paid as well.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR / 0.13 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw a card, thendiscarda card. : Copy target instant or sorcery spell you control. You may choose new targets for the copy.