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"Find me cards equivalent to: Northern Air Temple"

Equivalent cards to Northern Air Temple (Legendary Enchantment — Shrine, Black):
1. Honden of Night's Reach

  • Color: Black
  • Type: Legendary Enchantment — Shrine
  • Text: At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

  • Reason: Black Shrine, triggers based on Shrines controlled.
    2. Go-Shintai of Hidden Cruelty
  • Color: Black
  • Type: Legendary Enchantment Creature — Shrine
  • Text: At the beginning of your end step, you may pay {1}. If you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

  • Reason: Black Shrine, Shrine synergy.
    3. Sanctum of Stone Fangs
  • Color: Black
  • Type: Legendary Enchantment — Shrine
  • Text: At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

  • Reason: Closest direct mechanical equivalent—same color, type, ability.

All cards listed are black Shrines and scale with the number of Shrines controlled, just like Northern Air Temple.

Found Cards

4 Results

Go-Shintai of Hidden Cruelty

Honden of Night's Reach

Northern Air Temple

Sanctum of Stone Fangs

Go-Shintai of Hidden Cruelty #97 Legendary Enchantment Creature — Shrine

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 2/2
Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.43 EUR 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.37 USD 0.2 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch At the beginning of your end step, you may pay . When you do,destroytarget creature with toughness X or less, where X is the number of Shrines you control.

    Honden of Night's Reach #12 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

    Northern Air Temple #111 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket / 0.25 EUR 0.18 EUR
    Tcgplayer 0.28 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.

    Sanctum of Stone Fangs #120 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Shrine has an ability that counts the number of Shrines you control. These abilities include the Shrine they're printed on.
  • If Sanctum of Stone Fangs leaves the battlefield while its ability is on the stack, you may control no Shrines as the ability resolves. In that case, no player gains or loses any life.
  • In a Two-Headed Giant game, Sanctum of Stone Fangs causes the opposing team to lose twice X life and you to gain X life.
  • Shrines count only enchantments with the subtype Shrine. Other cards with “shrine” in their name (such as Jungle Shrine, Luxa River Shrine, and Nantuko Shrine) don't count.
  • Prices

    Seller Price
    Manapool 0.5 USD / 3.09 USD
    Tcgplayer 1.08 USD / 4.3 USD
    Cardkingdom / 4.49 USD 1.99 USD
    Cardmarket 1.57 EUR / 3.06 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.